FidelityFX-FSR2
xess
FidelityFX-FSR2 | xess | |
---|---|---|
43 | 14 | |
1,902 | 529 | |
0.5% | 20.0% | |
3.1 | 3.1 | |
9 months ago | 12 days ago | |
C | C | |
GNU General Public License v3.0 or later | - |
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FidelityFX-FSR2
- AMD FSR is the building block for Apple's hybrid MetalFX upscaling tech
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Since the RX 7600 has more than 2x the theoretical compute per CU as a 6600xt (43 TF vs 21 TF) is there any compute use cases where dual issue SIMD32 actually bears fruit?
- https://github.com/GPUOpen-Effects/FidelityFX-FSR2/releases/download/v2.2.1/FidelityFX-FSR2-v2.2.1-prebuilt-sample.zip
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AMD Screws Gamers: Sponsorships Likely Block DLSS
AMD's scaler is open-source. Here's the github for FSR2.
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Competitive practices
Sure, go ahead: here is the link. Go contribute and make it better, as it's an OPEN SOURCE project.
- Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
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AMD to be Bethesda's exclusive PC partner for Starfield, FSR2 support at launch - VideoCardz.com
DLSS is a proprietary black box that developers have no control over (bad). FSR is open source, you can check the code, fix the code, modify the code, and port it to new devices (good). It also means there is a community of developers who are trying new things and submitting code for inclusion (there are currently 148 forks on the github).
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Thoughts on recent events.
literally not true. FSR has been constantly updated in the background and 2.2.1 was released 3 weeks ago.
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
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Layers of Fear 2023 game ships with non-working FSR probably due to missing FSR API files
If I get the FSR API files (ffx_fsr2_api_dx12_x64.lib, ffx_fsr2_api_vk_x64.lib and ffx_fsr2_api_x64.lib) from github what directory structure do they need to go into? Looking at working DLSS and XeSS as a template...
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OpenGL port of FSR 2
From the official docs:
xess
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Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
The repository on Github does not contain XeSS either. It needs to be manually added as form of a plugin. But Intel does not seem to be interested in developing one currently at all (see here and here). So I wouldn't call that a proper solution and I wouldn't even say Intel is any closer to working together than AMD...
- AMD to bundle Starfield with Ryzen 7000 CPU series - VideoCardz.com
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
- Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS
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A brief test on XeSS 1.1
XeSS 1.1 is open for download now. → GitHub - intel/xess
- Intel XeSS 1.1 released
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"XeSS | High Quality Super Sampling from iGPU to dGPU | Intel Software"
Not at all, so far they've only provided (Windows) binaries without source and no concrete timeline for the actual open-sourcing of the underlying code. Definitely not like FSR which you can build from scratch by yourself and put anywhere.
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AMD intentionally held back from developing a 600 W, US$1,600 RDNA 3 equivalent for the RTX 4090, feels mainstream gamers can instead spend savings on other PC parts
Nobody was saying "open source", just "open" as in the SDK is available here and runs on AMD, Nvidia and Intel GPUs, not just Intel ones. If they released XeSS and it only ran on Intel GPUs nobody would integrate it.
- Intel XeSS SDK 1.0.1
- Shadow of the Tomb Raider XeSS 1080p Prueba de rendimiento - Performance test (RX 590 R5 5600x)
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Streamline - Streamline Integration Framework
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
FidelityFX-FSR - FidelityFX Super Resolution
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
vkcv-framework - Mirror from https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework.git
WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
raytracinginoneweekendincuda - The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.