FastNoise_CSharp
FastNoise C# Version (by Auburn)
FastNoise2Bindings
Bindings for FastNoise2 noise generation library (by Auburn)
FastNoise_CSharp | FastNoise2Bindings | |
---|---|---|
3 | 2 | |
324 | 19 | |
- | - | |
0.2 | 0.0 | |
over 3 years ago | over 1 year ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FastNoise_CSharp
Posts with mentions or reviews of FastNoise_CSharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
My performance was about 3 times faster than the comparable time in this C++ library https://github.com/Auburn/FastNoise_CSharp, (The FastNoise2D perlin cell). My CPU is clocked close to double the rate though, so I suspect its actually only around 50% faster.
- Which technique is used in this type of terrain? (Read Desc)
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Better terrain generation
take a look at https://github.com/Auburn/FastNoise_CSharp to see whats different types there are
FastNoise2Bindings
Posts with mentions or reviews of FastNoise2Bindings.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
Thanks for making this open source. FastNoise is pretty old now. Have you compared against FastNoise2? It has a CSharp wrapper: https://github.com/Auburn/FastNoise2Bindings/blob/master/CSharp/FastNoise2.cs
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UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
What are some alternatives?
When comparing FastNoise_CSharp and FastNoise2Bindings you can also consider the following projects:
Icaria-Noise - A highly-optimized C# noise-function library.
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
UltraNoiseNodeGraph