FastNoise VS OpenSimplexCPP

Compare FastNoise vs OpenSimplexCPP and see what are their differences.

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FastNoise OpenSimplexCPP
57 1
2,561 2
- -
7.7 0.0
about 1 month ago over 6 years ago
Rust C++
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

OpenSimplexCPP

Posts with mentions or reviews of OpenSimplexCPP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-07.

What are some alternatives?

When comparing FastNoise and OpenSimplexCPP you can also consider the following projects:

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

3DWorld - 3D Procedural Game Engine Using OpenGL

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

UnitySimplexNoise - a compact and functional system for generating complex simplex noise layers for procedural generation [Moved to: https://github.com/tcm151/Unity-Simplex-Noise]

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.