FastNoise VS NoiseNormalizer

Compare FastNoise vs NoiseNormalizer and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
FastNoise NoiseNormalizer
57 2
2,561 3
- -
7.7 0.0
about 1 month ago about 3 years ago
Rust Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

NoiseNormalizer

Posts with mentions or reviews of NoiseNormalizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-26.
  • Second Blog Post: Normalizing Gradient Noise
    1 project | /r/proceduralgeneration | 22 Mar 2021
    Github Repo: https://github.com/KdotJPG/NoiseNormalizer/
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    I think Simplex 4D could benefit from that in almost as good of a way. I haven't tested this myself, but the unskew constant to change to would be 0.3618033988749895 or changing the - to a + in the unskew constant so it becomes (5.0f + SQRT5) / 20.0f. I computed this by taking the unskew constant, writing out the full unskew matrix, multiplying by a rotation matrix, seeing that it can be converted back into a constant, then seeing that it just amounts to the sqrt term sign change. The new scale value will be (TBD - running NoiseNormalizer as I type this, will update with result).

What are some alternatives?

When comparing FastNoise and NoiseNormalizer you can also consider the following projects:

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

3DWorld - 3D Procedural Game Engine Using OpenGL

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

UnitySimplexNoise - a compact and functional system for generating complex simplex noise layers for procedural generation [Moved to: https://github.com/tcm151/Unity-Simplex-Noise]