FastLED
FastNoise
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FastLED | FastNoise | |
---|---|---|
344 | 57 | |
6,223 | 2,549 | |
0.9% | - | |
7.7 | 7.8 | |
17 days ago | 26 days ago | |
C++ | Rust | |
MIT License | MIT License |
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FastLED
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Guru Meditation Error if more than 2 Pins/ 2 controller are used with filehandling
I used the examples from here https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples
- FastLED's newest feature - HD mode for the APA102/SK9822/Dotstar LEDS
- High Bit Depth Gamma Correction Algorithm for APA102/Dotstar LEDs
- Is there an alternative to using two WS2811 ics to control RGBW channels [first image], and are there any adjustments needed for the current regulator circuit [second image] ?
- Frames getting stuck with ESP32 and 16 by 16 LED Matrix
- changing brightness of the individual led's?
- Arduino Due SPI to control LED strip(s)
- Powering 300 LEDs w/ battery
- led_sysdefs_avr.h error
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Multiple RGB outputs
Sweet. Then pretty much any arduino or other microcontroller would take care of what you need. The strips only take one output pin plus power and ground so just about everything will work for driving them. They act like a long shift register so the single pin is all that's needed to load the full strip with whatever patterns you want regardless of the length. You just have to tell it how many LEDs there are in total is all. Check out the FastLED library. You can learn more about it there and/or install the library in the IDE by pressing "ctrl shift I" for windows or "command shift I" for mac and search for it in the upper search area and install it right there. It comes with working examples too so all you would have to do is install the library, load one of the new example sketches that came with it, and probably edit the example to change the NUM_LEDS count to match what you're working with.
FastNoise
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Using FastNoiseLite (or any GLSL library) in a shader.
If you go to the FastNoiseLite github you'll see there's a FastNoiseLite.glsl file, this file contains the entire library. So to use this in a shader we need to use the new shader #inlude preprocessor. In short, create a new ShaderInclude resource, paste the contents of the FastNoiseLite.glsl file into it and then simply #include it in your shader.
- Procedural terrain generation that isn't so bumpy?
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
FastNoiseLite: ValueNoise, OpenSimplex2, OpenSimplex2S, Perlin, ValueCubic (from https://github.com/Auburn/FastNoiseLite )
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Experimenting with shaped islands and Perlin noise. Video link below.
Fair enough. If it helps, you can drop this into a P5.js sketch without too much friction: https://github.com/Auburn/FastNoiseLite/tree/master/JavaScript
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Has anyone written "Idiot's Guide To FastNoiseLite"?
I suppose I'll compile what I can find here for future searchers: Here's the original github for FNL , it has some images to use as examples but few explanations unless you want to download and run the preview program yourself.
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perlin noise offset
Also take a look at FastNoiseLite if you want better control over noise generation, and for cool examples.
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My second procedural mesh attempt. No vegetation cover yet.
I used this repo: https://github.com/Auburn/FastNoiseLite
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Using noise seeds in a very large world.
Yeah, that's literally what a seed does. It's really odd to me that the unity mathematics one doesn't have a seed. I use this one: FastNoiseLite
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Has Anyone Created Noise (e.g. Perlin, OpenSimplex, etc.) in C# Using the GPU?
I really like this library which appears to have gals implementation. https://github.com/Auburn/FastNoiseLite
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I have created a floating point origin system for my game to allow the player to venture out far beyond what Unity allows for normally (roughly 5000 meters)
For the actual dunes I used fast noise lite ( https://github.com/Auburn/FastNoiseLite ). They have a nice gui app, where you can create noise textures (in my case voronoi noise). Then I apply the height map to the individual terrain tiles. So no fancy procedural Generation is going on here.
What are some alternatives?
WLED - Control WS2812B and many more types of digital RGB LEDs with an ESP8266 or ESP32 over WiFi!
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
FastLED-esp32 - Parallel outputs for esp32
OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.
I2SClocklessLedDriver
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Tasmota - Alternative firmware for ESP8266 and ESP32 based devices with easy configuration using webUI, OTA updates, automation using timers or rules, expandability and entirely local control over MQTT, HTTP, Serial or KNX. Full documentation at
Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.
FastLED_NeoMatrix - Adafruit GFX compatible library for NeoPixel based Matrices using FastLED library
3DWorld - 3D Procedural Game Engine Using OpenGL
OctoWS2811 - Control thousands of WS2811/2812 LEDs at video refresh speeds
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.