FXGL VS processing

Compare FXGL vs processing and see what are their differences.

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FXGL processing
24 456
4,171 6,448
- 0.1%
9.0 0.0
about 1 month ago 5 months ago
Java Java
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FXGL

Posts with mentions or reviews of FXGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • FLaNK 04 March 2024
    26 projects | dev.to | 4 Mar 2024
  • com.almasb.fxgl.all module not found
    1 project | /r/javahelp | 21 Apr 2023
    I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
  • Excited for 2023!
    3 projects | dev.to | 1 Jan 2023
    Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
  • Simple 2D graphics framework for C#/Java
    3 projects | /r/csharp | 3 Sep 2022
    Have you checked FXGL? It’s built on top of JavaFX.
  • Would JavaFX be a good option for making a management game?
    1 project | /r/JavaFX | 13 Jun 2022
    You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
  • Kotlin equivalent to pygame?
    1 project | /r/Kotlin | 26 Apr 2022
    If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
  • Game Making Libraries + Engines in Java 2022
    2 projects | /r/java | 30 Mar 2022
    I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
  • Is it worth learning javafx??
    1 project | /r/JavaFX | 8 Jan 2022
    Sure. See FXGL
  • FXGL 17 is out!
    1 project | /r/JavaFX | 5 Jan 2022
    GitHub sources: https://github.com/AlmasB/FXGL
  • Good framework for making 2d games
    2 projects | /r/learnjava | 22 Sep 2021
    Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.

processing

Posts with mentions or reviews of processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.
  • Our tools shape our selves
    1 project | news.ycombinator.com | 4 Apr 2024
    reply

    I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.

    Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).

  • Let's compile like it's 1992
    4 projects | news.ycombinator.com | 26 Feb 2024
    Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.

    [0] https://processing.org/

  • VVVV – A Hybrid Visual/Textual Development Environment
    6 projects | news.ycombinator.com | 23 Feb 2024
  • Random Animations
    5 projects | news.ycombinator.com | 18 Jan 2024
  • Penrose – Penrose
    13 projects | news.ycombinator.com | 12 Jan 2024
  • Program a "Weakest link" for myself IRL game
    1 project | /r/learnprogramming | 9 Dec 2023
    I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
  • Turbo Pascal Turns 40
    8 projects | news.ycombinator.com | 30 Nov 2023
    Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.

    It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.

    IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).

    https://processing.org/

    https://p5js.org/

  • Ben Fry Resigns from the Processing Foundation
    1 project | news.ycombinator.com | 3 Oct 2023
    Processing is very cool, especially if you like graphics.

    https://processing.org/

    Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

  • Arduino raises $22M Series B round
    1 project | news.ycombinator.com | 7 Sep 2023
    And it's not even their IDE. They just slapped some AVR compilers into Processing

    https://processing.org/

  • Što dati djetetu da uči/radi?
    2 projects | /r/CroIT | 6 Jul 2023

What are some alternatives?

When comparing FXGL and processing you can also consider the following projects:

libGDX - Desktop/Android/HTML5/iOS Java game development framework

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine

manim - A community-maintained Python framework for creating mathematical animations.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

jMonkeyEngine - A complete 3-D game development suite written in Java.

kaboom.js - 💥 JavaScript game library

ktx - Kotlin extensions for the libGDX game framework

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.

love - LÖVE is an awesome 2D game framework for Lua.