FXGL
javalin.github.io
FXGL | javalin.github.io | |
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24 | 27 | |
4,171 | 35 | |
- | - | |
9.0 | 8.2 | |
about 1 month ago | 20 days ago | |
Java | HTML | |
MIT License | - |
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FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
javalin.github.io
- Java EE or Python Django?
- Javalin – a simple web framework for Java and Kotlin
- Spark – A web micro framework for Java and Kotlin
- Javalin: A simple web framework for Java and Kotlin
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Show HN: Zero-dependency Java framework out of beta
The size statistics page is super cool: https://github.com/byronka/minum/blob/master/docs/size_compa...
Reasoning this way about software and dependencies more often seems like a good thing, just so we're aware of what we're actually getting into, especially with projects that use npm.
I actually hadn't heard of Javalin before, which also seems nice: https://javalin.io/
Aside from that, I've also had good experiences with Dropwizard - which is way simpler than Spring Boot but at the same time uses a bunch of idiomatic packages (like Jetty, Jersey, Jackson, Logback and so on): https://www.dropwizard.io/en/stable/
I do wonder whether Minum would ever end up on the TechEmpower benchmarks and how it'd stack up against the other libraries/frameworks there, those benchmarks are pretty interesting.
- Java 21 Released
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Helidon Níma is the first Java microservices framework based on virtual threads
Counter-example: https://javalin.io/ uses Servlets, and seems to be doing quite fine without annotations.
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Full Time
Yes, and it was not that well designed to be honest... the successor is quite a lot nicer and it's called Javalin[1].
Same philosophy but just got things right where Spark, being the "first" (in the Java world, using the design inherited by Sinatra[2]) had a few design issues.
[1] https://javalin.io/
[2] https://sinatrarb.com/
- Show HN: Java REST without annotations, DI nor reactive streams
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Is it just me, or does the Spring Framework lead to hard-to-maintain code and confusion with annotations?
I strongly advocate frameworks like https://javalin.io/ and Jooq (https://www.jooq.org/) if you are going to start a new project in Java.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
ktfmt - A program that reformats Kotlin source code to comply with the common community standard for Kotlin code conventions.
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
Vert.x - Vert.x is a tool-kit for building reactive applications on the JVM
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
minum - A minimalist Java web framework built from scratch
jMonkeyEngine - A complete 3-D game development suite written in Java.
Jetty - Eclipse Jetty® - Web Container & Clients - supports HTTP/2, HTTP/1.1, HTTP/1.0, websocket, servlets, and more
ktx - Kotlin extensions for the libGDX game framework
jbang - Unleash the power of Java - JBang Lets Students, Educators and Professional Developers create, edit and run self-contained source-only Java programs with unprecedented ease.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
undertow-examples