FPSSample
fs2open
FPSSample | fs2open | |
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4 | 9 | |
4,781 | - | |
0.4% | - | |
0.0 | - | |
5 months ago | - | |
C# | ||
GNU General Public License v3.0 or later | - |
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FPSSample
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Unity will quietly waive fees if developers switch to its ad monetisation
I wish they'd go the way of Epic and make an actual game with their engine. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.
https://github.com/Unity-Technologies/FPSSample
> This project is based on Unity 2018.3
> NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.
> One day soon we will remove this note and there will be cake.
> Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.
> Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.
https://github.com/UnityTechnologies/open-project-1
> Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.
- Literatur für Gaming-Netzwerkprotokolle
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Unity merges with IronSource
> Anyway, if you want a clearer picture why they decided to throw the packages away, I recommend reading the source and/or trying to use them.
This isn't really a good excuse for why core features have been rewritten 4x without a production release and with no legacy version available for the latest engine.
You left out MLAPI from your link and the FPS Multiplayer Sample NetCode
https://docs-multiplayer.unity3d.com/netcode/0.1.0/getting-s...
https://github.com/Unity-Technologies/FPSSample
> Uhhhh? The package is literally right there.
I mean actually release it in a way that's stable for teams working on a game. Not "This package is available as a preview, so it is not ready for production use."
The current roadmap plan is for Netcode for ECS to reach production way after Netcode for GameObjects.
Bolt is not Unity Visual Scripting. It's extremely similar but that only makes it more confusing. Bolt is a separate asset which is still maintained, the last update was a month ago.
> develop a "vnext" tool while still supporting a "legacy" tool
Except their only production level multiplayer library, UNet is not supported anymore. There is no official way to make multiplayer Unity games right now that isn't a preview package or deprecated.
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Are there any open source AAA/Clean Coded games?
This one? https://github.com/Unity-Technologies/FPSSample
fs2open
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Descent 3 Source Code
Freespace is open source.
I am not familure with the.. um.. I guess you could call it the landscape of the freespace community but this was a top search result.
https://www.hard-light.net/
and here is a github project that looks correct.
https://github.com/scp-fs2open/fs2open.github.com
And now, for free, an opinion. I enjoyed decent, but did not like freespace, I am sure there is fun subtlety to the game, but I bounces off it hard, combat in open space ended up being just these really boring circle battles. Much funner combat when you have tight claustrophobic corridors to deal with.
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Lessons from Open-Source Game Projects
fs2open - FreeSpace 2 clone. C++, SDL2
- FS2OPEN - FreeSpace 2 Open source - V22.2.0
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What is the latest version of FSO ? (answer it's 22.0.0 as of posting of this 22 mai 2022)
Apparently, this is the official repository https://github.com/scp-fs2open/fs2open.github.com
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FS2 on Mac
You have to compile FSO on MacOS yourself right now since automated builds haven’t been a thing for a while. There’s work being done on this (PR #4168), but it’s not ready yet. The pieces are mostly in place otherwise. Extracting the required files might be a challenge since the currently supported version of the Knossos doesn’t support the current GoG package format (there’s a ground up rewrite going on which should fix that, but it’s in an Alpha state right now) and Mac Steam likely doesn’t let you install Windows games, but if you can overcome that hurdle then it should work. Performance isn’t great though because Apple have neglected OpenGL on MacOS for nearly 20 years.
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FSO Modder's Digest - 21-10-16
SEXP Containers can now store persistent data across missions (#3462)
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FSO Modder's Digest - Latest new features that modders might like
Deep animation code changes, working towards new features but along the way has fixed many old things that never worked. See the github post for a full list of fixes brought by this stage of the ongoing overhaul. (#3609)
- Here goes my efforts
- Are there any open source AAA/Clean Coded games?
What are some alternatives?
OJP - Open Jedi Project Source Code
old-knossos - A mod launcher/installer for FSO
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!
open-project-1 - Unity Open Project #1: Chop Chop
Godot - Godot Engine – Multi-platform 2D and 3D game engine
com.unity.multiplayer-hlapi - The high level API component of the Unity Multiplayer system. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]