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I don't know how much Descent 3 shares with the original in terms of AI code, but Descent 3 seems to give NPCs a dynamic list of goals that's initialized based on their class ("stalker", "evader", etc.).[1] Each goal has a priority/weight, and criteria that will cause the goal to be enabled or not. Some of the goal enablers are straightforward, but others look more like state machine "emotion" states - fear, curiousity, etc.[2]
Seems complex enough to meet the description on the box for the original Descent.
[1] https://github.com/kevinbentley/Descent3/blob/86141b82295e71...
[2] https://github.com/kevinbentley/Descent3/blob/86141b82295e71...
Freespace is open source.
I am not familure with the.. um.. I guess you could call it the landscape of the freespace community but this was a top search result.
https://www.hard-light.net/
and here is a github project that looks correct.
https://github.com/scp-fs2open/fs2open.github.com
And now, for free, an opinion. I enjoyed decent, but did not like freespace, I am sure there is fun subtlety to the game, but I bounces off it hard, combat in open space ended up being just these really boring circle battles. Much funner combat when you have tight claustrophobic corridors to deal with.
Freespace is open source.
I am not familure with the.. um.. I guess you could call it the landscape of the freespace community but this was a top search result.
https://www.hard-light.net/
and here is a github project that looks correct.
https://github.com/scp-fs2open/fs2open.github.com
And now, for free, an opinion. I enjoyed decent, but did not like freespace, I am sure there is fun subtlety to the game, but I bounces off it hard, combat in open space ended up being just these really boring circle battles. Much funner combat when you have tight claustrophobic corridors to deal with.
Try not to read too much into that, the MIT license was in the original blank repo I started with. There are a few questions I need to get answered, so the lack of that file doesn't necessarily mean anything about the license. The previous Descent 1&2 releases were under the license seen here, I would expect that at minimum (minimum permissibility-wise):
https://github.com/OpenSourcedGames/Descent-2
I'm hoping the owners will be able to agree to MIT, but we're doing due diligence right now.