FFMediaToolkit
YoutubeDLSharp
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FFMediaToolkit | YoutubeDLSharp | |
---|---|---|
2 | 2 | |
349 | 142 | |
- | 6.3% | |
4.6 | 6.4 | |
9 months ago | 4 months ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFMediaToolkit
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
YoutubeDLSharp
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Kick Vod Downloader
YoutubeDLSharp
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What YouTube MP3 Downloader API are exists?
Not officially. Apps mostly just use a wrapper for youtube-dl like https://github.com/Bluegrams/YoutubeDLSharp
What are some alternatives?
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
YoutubeDownloader - Downloads videos and playlists from YouTube
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
mpv.net - 🎞 mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]
ffmpeg_batch - FFmpeg Batch AV Converter
mpv.net - 🎞 mpv.net is a media player for Windows with a modern GUI.
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
tricycle - Video transcoding... easier than riding a bike.
yt-dlp-gui - Windows GUI for yt-dlp
NLog - NLog - Advanced and Structured Logging for Various .NET Platforms
YouCast - Turn YouTube Channels into Subscribable Podcasts.