FFMediaToolkit VS YoutubeDLSharp

Compare FFMediaToolkit vs YoutubeDLSharp and see what are their differences.

FFMediaToolkit

FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg. (by radek-k)
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FFMediaToolkit YoutubeDLSharp
2 2
349 142
- 6.3%
4.6 6.4
9 months ago 4 months ago
C# C#
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FFMediaToolkit

Posts with mentions or reviews of FFMediaToolkit. We have used some of these posts to build our list of alternatives and similar projects.
  • C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
    1 project | /r/archlinux | 19 May 2021
    Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
  • C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
    1 project | /r/archlinux | 6 May 2021
    I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8

YoutubeDLSharp

Posts with mentions or reviews of YoutubeDLSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-13.

What are some alternatives?

When comparing FFMediaToolkit and YoutubeDLSharp you can also consider the following projects:

FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications

YoutubeDownloader - Downloads videos and playlists from YouTube

Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.

mpv.net - 🎞 mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]

ffmpeg_batch - FFmpeg Batch AV Converter

mpv.net - 🎞 mpv.net is a media player for Windows with a modern GUI.

FfmpegEnkoder - Quick way of encoding videos using ffmpeg

FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git

tricycle - Video transcoding... easier than riding a bike.

yt-dlp-gui - Windows GUI for yt-dlp

NLog - NLog - Advanced and Structured Logging for Various .NET Platforms

YouCast - Turn YouTube Channels into Subscribable Podcasts.