FF-Video-Converter
FFMediaToolkit
FF-Video-Converter | FFMediaToolkit | |
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1 | 2 | |
35 | 349 | |
- | - | |
0.0 | 4.6 | |
almost 3 years ago | 9 months ago | |
C# | C# | |
- | MIT License |
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FF-Video-Converter
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Run a program that needs FFmpeg - Letting a program started in Wine to start another program in the same wine session
This is my friend githun link if any of you is interested.
FFMediaToolkit
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
What are some alternatives?
FFmpeg.AutoGen - FFmpeg auto generated unsafe bindings for C#/.NET and Core (Linux, MacOS and Mono).
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
ffmpeg_batch - FFmpeg Batch AV Converter
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
tricycle - Video transcoding... easier than riding a bike.
NLog - NLog - Advanced and Structured Logging for Various .NET Platforms
YoutubeDownloader - Downloads videos and playlists from YouTube
Flyleaf - Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)