ExampleOfiOSLiDAR
Example Of iOS ARKit LiDAR (by TokyoYoshida)
reality-shaders-example
Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces (by mattbierner)
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ExampleOfiOSLiDAR | reality-shaders-example | |
---|---|---|
6 | 1 | |
461 | 86 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 3 years ago | |
Swift | Swift | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ExampleOfiOSLiDAR
Posts with mentions or reviews of ExampleOfiOSLiDAR.
We have used some of these posts to build our list of alternatives
and similar projects.
-
[Novice] Aspiring AR Dev... where should I start?
Search GitHub for example ARKit projects for inspiration. Here’s one that was shared recently on reddit https://github.com/TokyoYoshida/ExampleOfiOSLiDAR
- example code for the LiDAR scanner on iOS (@tokyoyoshida)
- Show HN: ExampleOfiOSLiDAR – sample codes using the Lidar sensor on iOS device
reality-shaders-example
Posts with mentions or reviews of reality-shaders-example.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water
However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code
What are some alternatives?
When comparing ExampleOfiOSLiDAR and reality-shaders-example you can also consider the following projects:
ARCharts - Lovely Augmented Reality Charts for iOS - Built with ARKit
BBMetalImage - A high performance Swift library for GPU-accelerated image/video processing based on Metal.
RealityKit-CardFlip - An example app using Apple's new RealityKit framework
ARHeadsetKit - Using $5 Google Cardboard to replicate HoloLens
Virtual Objects - ARKit - Place virtual objects using ARKit.
iowncode - A curated collection of iOS, ML, AR resources sprinkled with some UI additions
ToyFlightSimulator - Toy Flight Simulator implemented with Swift and Metal
ExampleOfiOSLiDAR vs ARCharts
reality-shaders-example vs BBMetalImage
ExampleOfiOSLiDAR vs RealityKit-CardFlip
reality-shaders-example vs ARHeadsetKit
ExampleOfiOSLiDAR vs Virtual Objects
reality-shaders-example vs ARCharts
ExampleOfiOSLiDAR vs iowncode
reality-shaders-example vs ToyFlightSimulator
ExampleOfiOSLiDAR vs ARHeadsetKit