PSXDOOM-RE
Psx Doom Reverse Engineering By [GEC] (by Erick194)
mgs_reversing
Metal Gear Solid PSX reimpl repo (by FoxdieTeam)
PSXDOOM-RE | mgs_reversing | |
---|---|---|
1 | 5 | |
118 | 397 | |
- | 4.0% | |
10.0 | 9.9 | |
about 3 years ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PSXDOOM-RE
Posts with mentions or reviews of PSXDOOM-RE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
-
Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
mgs_reversing
Posts with mentions or reviews of mgs_reversing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
-
What are your thoughts on fan decompilation/porting of classic psx games?
MGS.
-
Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
-
Perfect Dark has been fully decompiled
Did you say MGS1? Some folks are already decompiling it: https://github.com/FoxdieTeam/mgs_reversing
-
A programmers' collaborative for a PC port of Metal Gear Solid 3?
There are people working on decompiling and studying how all the games in the series work in some capacity. (Some examples: Metal Gear / Metal Gear Solid / Metal Gear Solid V). Decompilation is much easier said than done, Programming by itself is difficult and requires you to think in ways that aren't natural for the human brain and in the realm of programming projects; reverse engineering/decompilation is very much one of the hardest programming projects one can take on.
What are some alternatives?
When comparing PSXDOOM-RE and mgs_reversing you can also consider the following projects:
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
MetalGear - Fully annotated disassembly of the original Metal Gear game (MSX2, Konami, 1987, RC750)
OpenResident - Classic Resident Evil open-source engine
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
ssb-temp
mkpsxiso - ISO disc image maker written specifically for PlayStation homebrew development
c2c - Crash 2 in C
PSXDOOM-RE vs psx-modding-toolchain
mgs_reversing vs MetalGear
PSXDOOM-RE vs OpenResident
mgs_reversing vs psx-modding-toolchain
PSXDOOM-RE vs OpenHoW
mgs_reversing vs silent-hill-decomp
PSXDOOM-RE vs ghidra_psx_ldr
mgs_reversing vs ghidra_psx_ldr
PSXDOOM-RE vs silent-hill-decomp
mgs_reversing vs ssb-temp
PSXDOOM-RE vs mkpsxiso
mgs_reversing vs c2c