EntityComponentSystemSamples VS SimpleSIMD

Compare EntityComponentSystemSamples vs SimpleSIMD and see what are their differences.

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EntityComponentSystemSamples SimpleSIMD
23 1
6,833 90
1.0% -
4.8 0.0
5 days ago over 1 year ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EntityComponentSystemSamples

Posts with mentions or reviews of EntityComponentSystemSamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

SimpleSIMD

Posts with mentions or reviews of SimpleSIMD. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-10.

What are some alternatives?

When comparing EntityComponentSystemSamples and SimpleSIMD you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! ๐Ÿš€

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

SharpMath2 - 2D math / geometry collision library for C#, compatable with monogame.

unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser

LinqFaster - Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.

libm - A port of MUSL's libm to Rust.

Math3D - A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D

UniteAustinTechnicalPresentation

d2dlib - A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.

ecs-faq - Frequently asked questions about Entity Component Systems

NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.