EntityComponentSystemSamples VS EntityComponentSystemS

Compare EntityComponentSystemSamples vs EntityComponentSystemS and see what are their differences.

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EntityComponentSystemSamples EntityComponentSystemS
23 1
6,833 -
1.0% -
4.8 -
5 days ago -
C#
GNU General Public License v3.0 or later -
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EntityComponentSystemSamples

Posts with mentions or reviews of EntityComponentSystemSamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

EntityComponentSystemS

Posts with mentions or reviews of EntityComponentSystemS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.
  • EnTT: Gaming meets modern C++ 3.9
    4 projects | news.ycombinator.com | 21 Dec 2021
    So you get cache locality as you're running through your transforms.

    Now imagine if instead of space invaders we're trying to model say blades of grass. Suddenly we go from a very cache unfriendly method to something that's cache friendly, branch prediction friendly, and easy to parallelize.

    If you want to experiment with it Unity has some great examples under their new DOTS system

    https://github.com/Unity-Technologies/EntityComponentSystemS...

    APIs can make data oriented more ergonomic than my contrived example implies, but it's still not nearly as intuitive as ECS imo.

    To me data oriented subsystems are fine, but not as a core concept for your game's architecture.

What are some alternatives?

When comparing EntityComponentSystemSamples and EntityComponentSystemS you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

ecs-faq - Frequently asked questions about Entity Component Systems

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

SimpleSIMD - Easy to use SIMD accelerated Array and Span methods

unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser

libm - A port of MUSL's libm to Rust.

UniteAustinTechnicalPresentation

Voxelman - Unity DOTS/ECS example

OculusPassthroughDrone - Oculus Demos by using Oculus Quest Passthrough API, Unity, and DJI Tello

geotic - Entity Component System library for javascript