EmuScripts
mame
EmuScripts | mame | |
---|---|---|
1 | 287 | |
13 | 7,601 | |
- | 0.9% | |
7.2 | 10.0 | |
about 1 month ago | 4 days ago | |
JavaScript | C++ | |
- | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EmuScripts
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Unemulated console features and accessories
- Mario no Photopi: It's not really emulated, but I actually implemented a script for Project64's Debugger where it actually emulates card access here (ONLY in interpreter mode!): https://github.com/LuigiBlood/EmuScripts/tree/master/N64/Project64_JSAPI2
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
What are some alternatives?
mupen64plus-core - Core module of the Mupen64Plus project
FBNeo - FBNeo - We are Team FBNeo.
Cxbx-Reloaded - Xbox (Original) Emulator
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
AppleWin - Apple II emulator for Windows
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
1g1r-romset-generator - A small utility that uses No-Intro DATs to generate 1G1R ROM sets
reicast-emulator - Reicast is a multiplatform Sega Dreamcast emulator [Moved to: https://github.com/skmp/reicast-emulator]
citra - A Nintendo 3DS Emulator