BlueEngine
identity.rs
BlueEngine | identity.rs | |
---|---|---|
12 | 6 | |
0 | 286 | |
- | 1.4% | |
0.0 | 8.7 | |
over 1 year ago | 8 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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BlueEngine
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Android/ios/WASM game engine
Author of the Blue Engine here,
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Should I choose Macroquad or Raylib?
Need no game engine feature but rendering being handled for ya? Choose macrosquad for pure rust, but raylib isn't that bad if you are comfortable with handling custom compile and working with the FFI. I have an engine for just rendering alone too tho it's nowhere near that featureful and barely above pure rendering yourself (blue engine
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Too many relationship posts. Men of Reddit, what’s something you’ve made that you’re proud of?
I made a graphics engine to help my work and learn from it and is my most complex work yet!
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Introducing, Blue Engine
You might also want to check here https://github.com/ElhamAryanpur/BlueEngine/tree/master/examples for example codes.
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How Am I Expected To Learn All Of The Functions Of Wgpu?
I did exactly that for my Blue Engine and been working on it since 9 months now. You can take a look at source code of it and follow along with sotrh's and it'll all hopefully go great! Or if you don't wanna do all of those manual labor, you are welcome to try my engine *cough shameless plug *cough.
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Render pipeline creation confusion
Damn that's a lotta work! For me the loading from vec automates a lot when rendering (e.g. here). This way it helped a lot in automation of default for objects to have it all work out of the box and still be able to change according to how one likes, e.g. objects which automates default pipeline and helping functions like resizing, translation, scale, ...
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I'd like to see a Qt like GUI framework for Rust
I've been searching for something flexible to meet my needs too, but sadly I had to build one from scratch for me to have full control over it. In case you'd want to see the progress or maybe contribute, here's the repo
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WGPU vs Vulkan?
I'm currently writing a graphics engine with pure wgpu and the bottleneck is much much lower than expected.
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Tips on streaming rust programming on twitch
So TL;DR I started working on a graphics engine half a year ago for both learning and for future projects (Games, GUI, ...) and I work on it from time to time.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.54]
Over a year of maintaining Rust crates with most recently being my graphics engine
identity.rs
- EU wants online age verification by 2024 possibly with digital ID
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.54]
For this position, we are specifically looking for Rust developers to join the IOTA Identity team. The team is developing a Self-Sovereign Identity (SSI) framework to support decentralized identities for People, Organizations, and Things. With this framework, we intend to provide a basis for trust in identities and data in an online setting using W3C standards and the IOTA Tangle. It is fully open-source and can found here.
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Missed a trip because of an expired passport - what project would be good for replacing to digital?
Are you sure we need to wait until coordicide?there was https://github.com/iotaledger/identity.rs/pull/161 such that it works with Chrysalis
- If you are interested in a more detailed overview of the current technical developments within #IOTA Identity, we are now using the Github kanban board. Check out the board to see what we are working on for our next release.
- Projects around global Identity?
What are some alternatives?
learn-wgpu - Guide for using gfx-rs's wgpu library.
torsocks - Library to torify application - NOTE: upstream has been moved to https://gitweb.torproject.org/torsocks.git
Druid - Apache Druid: a high performance real-time analytics database.
go-pdu - Go implementation of PDU - A decentralized SNS backbone
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
vdr-tools-sdk - A Rust client library for ledger-independent self-sovereign identity (SSI) operations on Verifiable Data Registries (VDRs). Integrates with https://github.com/cheqd/cheqd-node server-side. This repository is mirrored from Evernym VDR Tools.
druid - A data-first Rust-native UI design toolkit.
bevy - A refreshingly simple data-driven game engine built in Rust