BlueEngine
BLUE ENGINE MOVED TO AryanpurTech ORG (by ElhamAryanpur)
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
BlueEngine | LearnOpenGL | |
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12 | 624 | |
0 | 10,338 | |
- | - | |
0.0 | 3.8 | |
over 1 year ago | about 1 month ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BlueEngine
Posts with mentions or reviews of BlueEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-25.
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Android/ios/WASM game engine
Author of the Blue Engine here,
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Should I choose Macroquad or Raylib?
Need no game engine feature but rendering being handled for ya? Choose macrosquad for pure rust, but raylib isn't that bad if you are comfortable with handling custom compile and working with the FFI. I have an engine for just rendering alone too tho it's nowhere near that featureful and barely above pure rendering yourself (blue engine
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Too many relationship posts. Men of Reddit, what’s something you’ve made that you’re proud of?
I made a graphics engine to help my work and learn from it and is my most complex work yet!
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Introducing, Blue Engine
You might also want to check here https://github.com/ElhamAryanpur/BlueEngine/tree/master/examples for example codes.
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How Am I Expected To Learn All Of The Functions Of Wgpu?
I did exactly that for my Blue Engine and been working on it since 9 months now. You can take a look at source code of it and follow along with sotrh's and it'll all hopefully go great! Or if you don't wanna do all of those manual labor, you are welcome to try my engine *cough shameless plug *cough.
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Render pipeline creation confusion
Damn that's a lotta work! For me the loading from vec automates a lot when rendering (e.g. here). This way it helped a lot in automation of default for objects to have it all work out of the box and still be able to change according to how one likes, e.g. objects which automates default pipeline and helping functions like resizing, translation, scale, ...
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I'd like to see a Qt like GUI framework for Rust
I've been searching for something flexible to meet my needs too, but sadly I had to build one from scratch for me to have full control over it. In case you'd want to see the progress or maybe contribute, here's the repo
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WGPU vs Vulkan?
I'm currently writing a graphics engine with pure wgpu and the bottleneck is much much lower than expected.
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Tips on streaming rust programming on twitch
So TL;DR I started working on a graphics engine half a year ago for both learning and for future projects (Games, GUI, ...) and I work on it from time to time.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.54]
Over a year of maintaining Rust crates with most recently being my graphics engine
LearnOpenGL
Posts with mentions or reviews of LearnOpenGL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-05.
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?