Eel
SDL
Eel | SDL | |
---|---|---|
47 | 195 | |
6,184 | 8,310 | |
0.9% | 3.6% | |
0.0 | 10.0 | |
9 days ago | 2 days ago | |
Python | C | |
MIT License | zlib License |
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Eel
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Augmenting the Markdown Language for Great Python Graphical Interfaces
I gave up a long time ago attempting to write GUIs in pure python. I've come back to them periodically to see if the landscape has changed, but I'm always disappointed.
My current go-to python GUI solution is to use the Eel library. It renders GUIs in a web-browser like window with HTMl/CSS/JS.It lets you expose your python functions to JavaScript, so data can be easily transferred back and forth between the python and the JavaScript. And since it's just web-dev, it's pretty easy to make things look and feel good enough. Any other web-dev libraries like bootstrap and jquery can be used. It works pretty well for writing GUIs that put data analysis tools in front of my colleagues.
https://github.com/python-eel/Eel
- Ask HN: Cool Useful GitHub Repos?
- Working with GUI
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YouTube Downloader
Eel was used to implement the app and communication with the web interface.
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Need to access the variable from an asynchronous function
I am calling a function from Python using eel and taking the return value. Python functions are asynchronous with JavaScript by nature. This code is combined with other variables to determine if the form can continue. allFilled() is called everytime the form field changes.
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TIL: Eel is amazing for making quick and visually rich UIs!
In the past, I've used QT4 and QT Designer. It was okay. It was a small mountain to climb for myself then - but certainly doable. However, there was a lot of generated code that wasn't the most concise thing. Today, I discovered Eel. Since I used QT4 in the past, I've done some web dev. Certainly, not proficient there. But Eel wasn't as big of a hurdle. In fact, it took me a fraction of the time because it is much like creating a basic website. Where there's an abundance of tutorials and tips out there for everything imaginable. Instead of downloading and adding a font, clicking through a bunch of dialogs. I just linked a Google font and updated the CSS. Stuff like that.
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Could someone suggest a development environment and/or tools I could use? I'm looking for an environment similar to a browser. I plan on using Python to display the results of many calculations that would change, maybe every second or half second. With lots of variables involved. More details below.
If you don't want a web-app, you can still use JS for GUI, using something like python-eel https://github.com/python-eel/Eel
- HELP! Python project requires a GUI.
- Does my project need Flask?
- How does one make their own GUI from scratch? (no GUI libraries)
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
cefpython - Python bindings for the Chromium Embedded Framework (CEF)
raylib - A simple and easy-to-use library to enjoy videogames programming
pywebview - Build GUI for your Python program with JavaScript, HTML, and CSS
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Neutron - Create modern cross-platform apps in Python using HTML and CSS
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
streamlit - Streamlit — A faster way to build and share data apps.
DS4Windows - Like those other ds4tools, but sexier
PyOxidizer - A modern Python application packaging and distribution tool
DualSenseSupport - Preliminar DualSense