Edgar-DotNet
Configurable procedural layout generator (by OndrejNepozitek)
mixed-initiative-procedural-dungeon-designer
A unity3d tool which designs dungeon maps based on a level designer's preferences (by seanwalton)
Edgar-DotNet | mixed-initiative-procedural-dungeon-designer | |
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3 | 2 | |
302 | 6 | |
- | - | |
0.0 | 0.0 | |
2 months ago | over 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Edgar-DotNet
Posts with mentions or reviews of Edgar-DotNet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
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How does Enter the Gungeon generation work?
Here's the link: Edgar: Procedural Layout Generator
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How can I recreate SCP Containment Breach's level generator?
You could also take a look at Edgar if you're familiar with C#: https://github.com/OndrejNepozitek/Edgar-DotNet
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How to go about generating a dungeon structured like this?
If you're fine with C#, I recommend you take a look at Edgar (https://github.com/OndrejNepozitek/Edgar-DotNet), I think it'll fit your needs perfectly. There's also a Unity package for it.
mixed-initiative-procedural-dungeon-designer
Posts with mentions or reviews of mixed-initiative-procedural-dungeon-designer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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[R] [P] Design a car with a genetic algorithm to contribute to our research into human AI collaboration
Code for https://arxiv.org/abs/2005.07478 found: https://github.com/seanwalton/mixed-initiative-procedural-dungeon-designer
What are some alternatives?
When comparing Edgar-DotNet and mixed-initiative-procedural-dungeon-designer you can also consider the following projects:
Edgar-Unity - Unity Procedural Level Generator
CompilePal - A tool to assist in the compiling of source engine maps
Completionist - Check and/or generate an adventure based on item requirements for access to a location. Inspired by Randomizers such as OOTR and Metroid
SerialLoops - An editor for Suzumiya Haruhi no Chokuretsu (The Series of Haruhi Suzumiya)
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
LazyBuilder - A procedural node based tool for Unity engine
Edgar-DotNet vs Edgar-Unity
mixed-initiative-procedural-dungeon-designer vs CompilePal
Edgar-DotNet vs Completionist
mixed-initiative-procedural-dungeon-designer vs SerialLoops
Edgar-DotNet vs WaveFunctionCollapse
mixed-initiative-procedural-dungeon-designer vs Depiction-Engine-Unity
mixed-initiative-procedural-dungeon-designer vs realtime-CSG-for-unity
mixed-initiative-procedural-dungeon-designer vs LazyBuilder