mpevmvp
Oat++
mpevmvp | Oat++ | |
---|---|---|
4 | 21 | |
15 | 7,448 | |
- | 1.2% | |
0.0 | 8.4 | |
about 3 years ago | 3 days ago | |
GDScript | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpevmvp
- Why isn't Godot an ECS-based game engine?
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I'm Making Multiplayer Endless Sky (kind of)
Well I did build this: https://github.com/eamonnmr/mpevmvp which leans more towards EV than endless sky. Not that it's caught any attention.
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EV MP MVP
I tried to play this but I think i'm doing something wrong? went to here, downloaded everything including the pck file (windows user), launched up a game hosted a server 26000 (allowed all connections through firewall), launched up a 2nd instance of the game, successfully joined the server but all I see is stars. Am I jumping the gun on being able to play this or am I doing something wrong here?
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Ask HN: What Are You Working On?
Multiplayer EV clone: https://github.com/eamonnmr/mpevmvp
Started out as sort of an experiment in 'can you do multiple levels with godot's high level multiplayer API' and the answer turned out to be yes. On the way I ended up finding that loading data via CSV was a pain point so I spun out a project to load CSV rows into classes... All the work I did at work with a Python ETL framework is probably showing through there.
Oat++
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Experience using crow as web server
I looked at oatpp and drogon, which are both great, but feel too high-level for my purposes. I tried drogon and got something working, but it feels like too much for my requirements, as in particular I'd like to slot in my choice of Json and message-body handling. C.f. the simple approach in Crow, which I easily understand and build on.
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What isn't cpp used on web servers as much as other languages?
With the right libraries, C++ could be a good fit for applications that want to expose a fast web API to things that need lots of compute (simulators, for instance) or I/O (interactive editing of large datasets). Projects like Oat++ and Crow give me hope that we might see such an ecosystem develop.
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REST APIs using C++. (Is this even done much?)
Lots of other options have been mentioned, but I'll throw Oat++ into the mix. I used it for this purpose and it was reasonably painless.
- C/C++ framework for REST API implementation
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People talking about C++ and Java as bad languages. Let me introduce to you: Java++
https://github.com/oatpp/oatpp +WASM ;)
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Server with oat++. Installation. CmakeLists.txt
cd "some/temp/path/for/repositories" git clone https://github.com/oatpp/oatpp.git cd oatpp mkdir build && cd build cmake .. (sudo) make install
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How to use C++ as the backend for web dev?
Maybe use something like https://oatpp.io to create a REST API: C++ in the backend with this library to create a REST server, and the JavaScript/TypeScript frontend to ask for the information.
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making a web server in c++?
I've used OATPP ( https://github.com/oatpp/oatpp ) which worked nicely for setting up simple rest interfaces. Supports things like swagger & websockets out of the box. It's also on Conan which is nice if you use cmake. I can't speak to it's performance but it has about a 1mb binary size footprint.
- Not mine but the pain of c++
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learning c++: looking for structured project tutorial (web app/api? or other?)
As for your web problem, I have only used https://oatpp.io/ in the past but I'm sure there are more frameworks like that on the internet.
What are some alternatives?
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
tabletop-club - An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
Crow - Crow is very fast and easy to use C++ micro web framework (inspired by Python Flask)
Celeste - Celeste Bugs & Issue Tracker + some Source Code
Pistache - A high-performance REST toolkit written in C++
netfox - Addons for building multiplayer games with Godot
Boost.Asio - Asio C++ Library
godex - Godex is a Godot Engine ECS library.
Crow - A Fast and Easy to use microframework for the web.
pg-mem - An in memory postgres DB instance for your unit tests
Wt - Wt, C++ Web Toolkit