mpevmvp
LIPS
mpevmvp | LIPS | |
---|---|---|
4 | 39 | |
15 | 387 | |
- | 1.8% | |
0.0 | 9.9 | |
about 3 years ago | about 17 hours ago | |
GDScript | JavaScript | |
MIT License | MIT |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpevmvp
- Why isn't Godot an ECS-based game engine?
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I'm Making Multiplayer Endless Sky (kind of)
Well I did build this: https://github.com/eamonnmr/mpevmvp which leans more towards EV than endless sky. Not that it's caught any attention.
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EV MP MVP
I tried to play this but I think i'm doing something wrong? went to here, downloaded everything including the pck file (windows user), launched up a game hosted a server 26000 (allowed all connections through firewall), launched up a 2nd instance of the game, successfully joined the server but all I see is stars. Am I jumping the gun on being able to play this or am I doing something wrong here?
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Ask HN: What Are You Working On?
Multiplayer EV clone: https://github.com/eamonnmr/mpevmvp
Started out as sort of an experiment in 'can you do multiple levels with godot's high level multiplayer API' and the answer turned out to be yes. On the way I ended up finding that loading data via CSV was a pain point so I spun out a project to load CSV rows into classes... All the work I did at work with a Python ETL framework is probably showing through there.
LIPS
- LIPS: Powerful Scheme based Lisp interpreter in JavaScript
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(Learn 'Scheme)
Sweet, I'll have to give that a go :)
Another option in browser land is lips[0], which exclusively targets a js backend.
[0] https://lips.js.org
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All Web frontend lisp projects
For Scheme implementations there are LIPS and biwascheme. I haven't done more than play around with them, so I can't really give an informed opinion about pros and cons or favorites.
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Extending a Language — Writing Powerful Macros in Scheme
Your example revealed a bug in my Scheme interpreter. This is an example that fails to match:
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What other Scheme parser tricks do you know?
In my interpreter, LIPS Scheme, vector literal syntax is created using a syntax extension, a token that is mapped to a function or a macro. So you can use things like this:
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How to list defined symbols?
I'm not sure about other Scheme interpreters but in my interpreter LIPS Scheme, there is (env) function that returns a list of symbols. You can also access environment objects e.g. (current-environment) return object that is used internally. And you can even access the scope chain because the env object has __parent__ property that returns the parent scope.
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May I see some of your projects? :)
Few of my Open Source projects: * jQuery terminal * LIPS Scheme * Gaiman * Sysend * Wayne
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Async / Await in Scheme
(define promise (--> '>(fetch "https://lips.js.org/") (then (lambda (res) (res.text))) (then (lambda (text) (. (text.match #/\s*([^>]+?)\s*<\/h1>/) 1)))))
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Yes we are men. Men is what we are.
ngl when I first saw the headline my first thought was, “Wait, bring CAR into JavaScript? Make it a Lisp? But hasn't it already been done?”
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If you were hired to create a new distribution of Lisp, what would you include?
Languages like Biwa Scheme and LIPS Scheme are good for running Scheme in the browser. But I would prefer compiling Scheme code to JavaScript in the server, then serving the compiled JavaScript image to the browser.
What are some alternatives?
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
scheme-lsp-server
tabletop-club - An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
biwascheme - Scheme interpreter written in JavaScript
Celeste - Celeste Bugs & Issue Tracker + some Source Code
murex - A smarter shell and scripting environment with advanced features designed for usability, safety and productivity (eg smarter DevOps tooling)
netfox - Addons for building multiplayer games with Godot
atbswp - A minimalist macro recorder
godex - Godex is a Godot Engine ECS library.
osmosis-js - JS reference implementation of Osmosis, a JSON data store with peer-to-peer background sync
pg-mem - An in memory postgres DB instance for your unit tests
spleeter-web - Self-hostable web app for isolating the vocal, accompaniment, bass, and drums of any song. Supports Spleeter, D3Net, Demucs, Tasnet, X-UMX. Built with React and Django.