mpevmvp
linaria
mpevmvp | linaria | |
---|---|---|
4 | 46 | |
15 | 11,189 | |
- | 0.5% | |
0.0 | 8.4 | |
about 3 years ago | 8 days ago | |
GDScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpevmvp
- Why isn't Godot an ECS-based game engine?
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I'm Making Multiplayer Endless Sky (kind of)
Well I did build this: https://github.com/eamonnmr/mpevmvp which leans more towards EV than endless sky. Not that it's caught any attention.
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EV MP MVP
I tried to play this but I think i'm doing something wrong? went to here, downloaded everything including the pck file (windows user), launched up a game hosted a server 26000 (allowed all connections through firewall), launched up a 2nd instance of the game, successfully joined the server but all I see is stars. Am I jumping the gun on being able to play this or am I doing something wrong here?
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Ask HN: What Are You Working On?
Multiplayer EV clone: https://github.com/eamonnmr/mpevmvp
Started out as sort of an experiment in 'can you do multiple levels with godot's high level multiplayer API' and the answer turned out to be yes. On the way I ended up finding that loading data via CSV was a pain point so I spun out a project to load CSV rows into classes... All the work I did at work with a Python ETL framework is probably showing through there.
linaria
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How we improved page load speed for Next.js ecommerce website by 1.5 times
The code duplication occurred due to disabling the default code splitting algorithm in Next.js. Previous developers used this approach to make Linaria work, which is designed to improve productivity. However, disabling code splitting led to a decrease in performance.
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An Overview of 25+ UI Component Libraries in 2023
KumaUI : Another relatively new contender, Kuma uses zero runtime CSS-in-JS to create headless UI components which allows a lot of flexibility. It was heavily inspired by other zero runtime CSS-in-JS solutions such as PandaCSS, Vanilla Extract, and Linaria, as well as by Styled System, ChakraUI, and Native Base. ### Vue
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Why Tailwind CSS Won
I like Linaria [0] because your IDE typechecks your styles and gives you autocomplete/intellisense when typing styles. With Tailwind you have to look everything up in docs because it's all strings, not importable constants. Leads to a lot of bugs from typos that aren't a thing with type checked styles.
[0] https://github.com/callstack/linaria
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I've decided to go back to using the Pages Router for now (long post)
And if you're wondering why I'm not using something like Linaria or some other runtime-less CSS-in-JS tool, it's simply because I don't want to have to spend my time setting things up and working around stuff and all that jazz. I just want something that works, and I've already got a personal scaffold for getting SC to work out of the box with Next, so, right now, it's either that or sticking to CSS/SCSS/SASS. For me, that is. I know it's such a small thing, but, honestly, one less headache for me is 2 steps forward.
- What's the best option these days for CSS in JS?
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How bad is it to use CSS-in-JS with regards to the future of React?
I know that there are solutions that generate static css files (like vanilla-extract or linaria), but neither of them work with app router currently (1, 2).
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JSS vs Styled Components? and why?
If you really want tighter interaction with JS, try a zero-runtine solution like linaria
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What is the best CSS framework to use with React? why?
https://github.com/callstack/linaria is objectively the best. It's 100% styled component compatible, but with zero runtime which not only makes it substantially faster, but also makes it easy to do things like server side rendering, etc.
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Why is tailwind so hyped?
tags inside SFCs are typically injected as native
</code> tags during development to support hot updates. <strong>For production they can be extracted and merged into a single CSS file.</strong></p> </blockquote> <p>There are also 3rd party CSS libs that do the same thing such as <a href="https://linaria.dev/">linaria</a>, <a href="https://vanilla-extract.style/">vanilla-extract</a>, and <a href="https://compiledcssinjs.com/">compiled CSS</a>. Which can be used in the event you're stuck with something that doesn't have baked in support via SFC formats (looking at you React).</p> <p>These are my preferred ways of handing it.</p> <ol> <li>Tailwind</li> </ol> <p>Option 2 is tailwind, which works backwards.</p> <p>That is, instead of the above with extraction where you write the styles, and the framework or libs extract them and replace them with class names, it's the other way around.</p> <p>You're writing class names first (which are essentially aggregated CSS property-values) which then generate and/or reference styles.</p> <p>It has the advantage of being easy to write (assuming you've got editor LSP, linting, etc), but as you've discovered, it's difficult to read / can get really messy really fast.</p> <p>As far as all the other claims on the Tailwind site, it's all marketing, at least 80% bullshit.</p> </div>
- Individual css for every component?
What are some alternatives?
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
emotion - 👩🎤 CSS-in-JS library designed for high performance style composition
tabletop-club - An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
Tailwind CSS - A utility-first CSS framework for rapid UI development.
Celeste - Celeste Bugs & Issue Tracker + some Source Code
styled-components - Visual primitives for the component age. Use the best bits of ES6 and CSS to style your apps without stress 💅
netfox - Addons for building multiplayer games with Godot
vanilla-extract - Zero-runtime Stylesheets-in-TypeScript
godex - Godex is a Godot Engine ECS library.
classnames - A simple javascript utility for conditionally joining classNames together
pg-mem - An in memory postgres DB instance for your unit tests
React CSS Modules - Seamless mapping of class names to CSS modules inside of React components.