mpevmvp
io-ts
mpevmvp | io-ts | |
---|---|---|
4 | 80 | |
15 | 6,602 | |
- | - | |
0.0 | 4.9 | |
about 3 years ago | 5 months ago | |
GDScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpevmvp
- Why isn't Godot an ECS-based game engine?
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I'm Making Multiplayer Endless Sky (kind of)
Well I did build this: https://github.com/eamonnmr/mpevmvp which leans more towards EV than endless sky. Not that it's caught any attention.
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EV MP MVP
I tried to play this but I think i'm doing something wrong? went to here, downloaded everything including the pck file (windows user), launched up a game hosted a server 26000 (allowed all connections through firewall), launched up a 2nd instance of the game, successfully joined the server but all I see is stars. Am I jumping the gun on being able to play this or am I doing something wrong here?
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Ask HN: What Are You Working On?
Multiplayer EV clone: https://github.com/eamonnmr/mpevmvp
Started out as sort of an experiment in 'can you do multiple levels with godot's high level multiplayer API' and the answer turned out to be yes. On the way I ended up finding that loading data via CSV was a pain point so I spun out a project to load CSV rows into classes... All the work I did at work with a Python ETL framework is probably showing through there.
io-ts
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TDD
Qué rico. Si tenés chance meté un proceso de code review fuerte, y para el tema de I/O probá a usar https://github.com/Effect-TS/schema ó https://github.com/gcanti/io-ts que les da una solución obvia al tema de "tipos para lo que devuelva el backend", aunque es en realidad mucho más capaz que eso.
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Domain modelling with State Machines and TypeScript by Carlton Upperdine
My fave is still io-ts (https://github.com/gcanti/io-ts/blob/master/docs/index.md) as I find it more flexible than zod at the ingress. The author is also working on the Effect ecosystem which also looks interesting.
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Why I Like Using Maps (and WeakMaps) for Handling DOM Nodes
I’ve been using io-ts for this and been very happy with it. [1] It’s similar to Swift’s Coding protocol in case you’re familiar.
[1] https://gcanti.github.io/io-ts/
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Can someone recommend a library for data parsing similar to Zod, but with better support for input transformations/preprocessing?
Yeah, there are a few new concepts and it's not the easiest to pick up right away. The best introduction is here on the main documentation page.
- libraries you are happy that you discovered them
- Is React for small projects an Overkill?
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how to strictly type this?
We use https://github.com/gcanti/io-ts/blob/master/Decoder.md which has a very similar interface. It can even be used to mutate the data using https://github.com/gcanti/io-ts/blob/master/Decoder.md#the-parse-combinator.
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Typescript advanced bits: function overloading, never and unknown types
A good way to significantly improve the reliability of your app is via improving type-safety by moving away from using any to unknown. One relevant example could be when you type your backend responses and when stringifying JSON to using unknown combined with some sort of runtime type checking. It can be done either by using built-in functionality like type guards or using an external library like io-ts, zod or yup.
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I found 10,000x faster TypeScript validator library
Usage of TypeBox is similar with io-ts and zod, but it is much powerful and faster than them. Also, TypeBox can generate JSON schema very easily. Therefore, if you're looking for a validator library for new project and not suffering from legacy codes, I think TypeBox would be much better choice than io-ts and zod. TypeBox can totally replace them.
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Validate your data with Zod
This check can be done with different libraries like: io-ts, typebox, or zod. These libraries allow you to create objects that represent your typescript definitions. Then, these objects can be used at runtime to validate the received data, in addition, you can also convert this object to a Typescript definition to have all the benefits of using typescript. These objects can be called schema validations because they are responsible for the data validation.
What are some alternatives?
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
zod - TypeScript-first schema validation with static type inference
tabletop-club - An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
class-validator - Decorator-based property validation for classes.
Celeste - Celeste Bugs & Issue Tracker + some Source Code
openapi-generator - OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
netfox - Addons for building multiplayer games with Godot
runtypes - Runtime validation for static types
godex - Godex is a Godot Engine ECS library.
fp-ts - Functional programming in TypeScript
pg-mem - An in memory postgres DB instance for your unit tests
joi - The most powerful data validation library for JS [Moved to: https://github.com/hapijs/joi]