ESP8266Audio
loudgain
ESP8266Audio | loudgain | |
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19 | 4 | |
1,933 | 175 | |
- | - | |
6.3 | 0.0 | |
12 days ago | about 1 year ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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ESP8266Audio
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I'm stumped. Strange issue with ESP8266Audio
Having an issue here using the ESP8266 Audio library (found here).
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Playing a local sound via i2s and speaker component
The Arduino sketch that works for me reads the data out of PROGMEM. When I use that same raw data in ESPhome, it crashes my ESP too. Would there be a way to play from PROGMEM in ESPhome too? Other ways in the library are a function or streaming, but that doesn't fit my use case unfortunately.
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Just Released My ESP32-S3 Audio Dev Board
If you're getting started, the ESP8266Audio library makes it easy to play audio with the Arduino toolchain. For more advanced use cases, Espressif's own ESP-ADF has a lot of useful features and examples.
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Confusing Pin Default
Not sure where you got that. According to the ESP8266Audio documentation, the default GPIOs are 2, 15, and 3. You're trying to change 15 to 13.
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When I successfully make ESP8266Audio working~
ESP8266Audio is really fun and easy to use
- Really? I have been looking for an example of playing mp3 using PAM8302 esp32, and could not find anything out there. anyone can help me?
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need some help choosing which pi would be best suited for retrofitting inside a nokia 3310
The ESP32 might suffice for that then, depending on what you consider to be basic applications. It certainly has wifi and bluetooth functionality and you can do audio with an extra chip or an interesting workaround. The ESP32-A1S module even has the necessary chip integrated but you'll likely need to roll a custom PCB for it.
- How to - Play WAV files from SD card with I2S
- How to use cheap USB speakers with ESP8266?
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ESP8266 Internet radio in a plastic can! (with some 3D printed parts)
I am simply using the sample code from here. https://github.com/earlephilhower/ESP8266Audio
loudgain
- What do you guys use to play music on the go?
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rsgain - Syntax - need help
I also found this tool: https://github.com/Moonbase59/loudgain
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help with reencoding files
And that led me to this GitHub project which acts like mp3gain but uses the newer loudness algorithm for LUFS: https://github.com/Moonbase59/loudgain
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ELI5 Why Do Streaming Services Not Have Audio-Leveling Across Their Libraries?
I personally use a real-time loudness normalization algorithm all the time (ffmpeg's loudnorm filter) for any sort of streaming video (e.g. YouTube), and for static audio (e.g. music files) I use loudgain.
What are some alternatives?
ESP32-audioI2S - Play mp3 files from SD via I2S
flacon - Audio File Encoder. Extracts audio tracks from an audio CD image to separate tracks.
Audio - Teensy Audio Library
libebur128 - A library implementing the EBU R128 loudness standard.
esp-idf-lib - Component library for ESP32-xx and ESP8266
AV-converter - A web app to convert an audio/video file to another format. Client side conversion means that your file does not get uploaded to a server. You can also download YouTube videos at the /yt endpoint.
esp8266-google-home-notifier
ni-media - NI Media is a C++ library for reading and writing audio streams.
arduino-audio-tools - Arduino Audio Tools (a powerful Audio library not only for Arduino)
rgain3 - A Python 3 compatible fork of rgain -- ReplayGain tools and Python library
TFT_eSPI - Arduino and PlatformIO IDE compatible TFT library optimised for the Raspberry Pi Pico (RP2040), STM32, ESP8266 and ESP32 that supports different driver chips
freac - The fre:ac audio converter project