ECCV2022-RIFE VS spine-scripts

Compare ECCV2022-RIFE vs spine-scripts and see what are their differences.

ECCV2022-RIFE

ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation (by hzwer)

spine-scripts

Scripts to export from PhotoShop and other tools to Spine's JSON data format. (by EsotericSoftware)
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ECCV2022-RIFE spine-scripts
12 2
4,090 328
2.0% 2.1%
5.8 6.8
2 months ago 2 months ago
Python JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ECCV2022-RIFE

Posts with mentions or reviews of ECCV2022-RIFE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

spine-scripts

Posts with mentions or reviews of spine-scripts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-14.
  • How can indie devs make 2d animations quickly, or streamline the process?
    4 projects | /r/gamedev | 14 Feb 2023
    What do you mean by "blocking out"? You can run PhotshopToSpine script to get art in Spine very quickly, you can use shortcuts such as holding ctrl->selecting image->placing bone which automatically parents the image slot to bone. Then you can use the fairly new Trace feature to automatically generate meshes if you don't want to do it manually.
  • Testing out sprite frames (purple) vs bones (blue)
    2 projects | /r/godot | 3 Mar 2022
    I know it can be a bit of a pain importing and placing images as a skeleton in Godot. If you do end up going the bone route, you should be able to export your images with a spine.json file using this. I use Affinity so it is built in. Then using this Godot plugin you can import it with all of the parts in the correct location.

What are some alternatives?

When comparing ECCV2022-RIFE and spine-scripts you can also consider the following projects:

stable-diffusion-webui - Stable Diffusion web UI

godot_spine_import_plugin - Spine Importer is a plugin for the Godot Engine. It is designed to make 2D rigging significantly faster and more accurate by placing your rigging textures for you.

frame-interpolation - FILM: Frame Interpolation for Large Motion, In ECCV 2022.

sd-webui-controlnet - WebUI extension for ControlNet

arXiv2021-RIFE - Real-Time Intermediate Flow Estimation for Video Frame Interpolation [Moved to: https://github.com/hzwer/ECCV2022-RIFE]

VideoRenderer - RTX HDR modded into MPC-VideoRenderer.

txt2mask - Automatically create masks for Stable Diffusion inpainting using natural language.

AnimeGANv2 - [Open Source]. The improved version of AnimeGAN. Landscape photos/videos to anime

DeOldify - A Deep Learning based project for colorizing and restoring old images (and video!)

FluidFrames.RIFE - FluidFrames.RIFE | video AI frame-generation app

ffms2 - An FFmpeg based source library and Avisynth/VapourSynth plugin for easy frame accurate access

EnvyUpdate - Small update checker application for NVIDIA GeForce GPUs