ECCV2022-RIFE VS ffms2

Compare ECCV2022-RIFE vs ffms2 and see what are their differences.

ECCV2022-RIFE

ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation (by hzwer)

ffms2

An FFmpeg based source library and Avisynth/VapourSynth plugin for easy frame accurate access (by FFMS)
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ECCV2022-RIFE ffms2
12 3
4,090 563
2.0% 1.8%
5.8 8.2
2 months ago 6 days ago
Python C++
MIT License GNU General Public License v3.0 or later
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ECCV2022-RIFE

Posts with mentions or reviews of ECCV2022-RIFE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

ffms2

Posts with mentions or reviews of ffms2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • Is it possible for FFMPEG to output to a "virtual" video file, that I can later render to video?
    1 project | /r/ffmpeg | 21 Oct 2022
    I found this link on the vapoursynth page : https://github.com/FFMS/ffms2 It's based on ffmpeg
  • Help with interpolating "missing" frames from source video
    2 projects | /r/ffmpeg | 15 Aug 2022
    I was able to come up with a script that does what you want. The only external plugin used was FFMS2
  • Grabbing frames from a video ahead of time
    1 project | /r/QtFramework | 19 Sep 2021
    So the Qt infrastructure is very much built around being able to use abstract pluggable decoder interfaces so that you can use a real time hardware decoder chip that might not even let you have access to the decoded frame except to display it. I use a library called FFMS2 for "Just give me a certain frame of this file as RGBA" -- https://github.com/FFMS/ffms2 The API is straightforward for that (and pretty much only that.) But the tradeoff is that it just uses software decoding for the video, and it can't give you a GL texture handle or something like that on the video card that is useful for the most efficient display path. FFMS2 also has an indexing step that can take a few seconds for a large video before you can get frames out of it. So it would be a bad choice for something like a video thumbnail generator where you just need to get a frame from a bunch of video files ASAP. But once it does the indexing, you can get random frames accurately without the garbage smearing until you hit a key frame that some video players consider good enough for seeking.

What are some alternatives?

When comparing ECCV2022-RIFE and ffms2 you can also consider the following projects:

stable-diffusion-webui - Stable Diffusion web UI

frame-interpolation - FILM: Frame Interpolation for Large Motion, In ECCV 2022.

sd-webui-controlnet - WebUI extension for ControlNet

arXiv2021-RIFE - Real-Time Intermediate Flow Estimation for Video Frame Interpolation [Moved to: https://github.com/hzwer/ECCV2022-RIFE]

VideoRenderer - RTX HDR modded into MPC-VideoRenderer.

txt2mask - Automatically create masks for Stable Diffusion inpainting using natural language.

AnimeGANv2 - [Open Source]. The improved version of AnimeGAN. Landscape photos/videos to anime

DeOldify - A Deep Learning based project for colorizing and restoring old images (and video!)

FluidFrames.RIFE - FluidFrames.RIFE | video AI frame-generation app

EnvyUpdate - Small update checker application for NVIDIA GeForce GPUs

Anime4K - A High-Quality Real Time Upscaler for Anime Video