ffms2

An FFmpeg based source library and Avisynth/VapourSynth plugin for easy frame accurate access (by FFMS)

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ffms2 reviews and mentions

Posts with mentions or reviews of ffms2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • Is it possible for FFMPEG to output to a "virtual" video file, that I can later render to video?
    1 project | /r/ffmpeg | 21 Oct 2022
    I found this link on the vapoursynth page : https://github.com/FFMS/ffms2 It's based on ffmpeg
  • Help with interpolating "missing" frames from source video
    2 projects | /r/ffmpeg | 15 Aug 2022
    I was able to come up with a script that does what you want. The only external plugin used was FFMS2
  • Grabbing frames from a video ahead of time
    1 project | /r/QtFramework | 19 Sep 2021
    So the Qt infrastructure is very much built around being able to use abstract pluggable decoder interfaces so that you can use a real time hardware decoder chip that might not even let you have access to the decoded frame except to display it. I use a library called FFMS2 for "Just give me a certain frame of this file as RGBA" -- https://github.com/FFMS/ffms2 The API is straightforward for that (and pretty much only that.) But the tradeoff is that it just uses software decoding for the video, and it can't give you a GL texture handle or something like that on the video card that is useful for the most efficient display path. FFMS2 also has an indexing step that can take a few seconds for a large video before you can get frames out of it. So it would be a bad choice for something like a video thumbnail generator where you just need to get a frame from a bunch of video files ASAP. But once it does the indexing, you can get random frames accurately without the garbage smearing until you hit a key frame that some video players consider good enough for seeking.
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Stats

Basic ffms2 repo stats
3
563
8.2
7 days ago

FFMS/ffms2 is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

The primary programming language of ffms2 is C++.

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