ECCV2022-RIFE
aseprite
ECCV2022-RIFE | aseprite | |
---|---|---|
12 | 329 | |
4,090 | 26,815 | |
2.0% | 2.1% | |
5.8 | 9.6 | |
2 months ago | 3 days ago | |
Python | C++ | |
MIT License | - |
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ECCV2022-RIFE
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AI Frame interpolation Question
Check out RIFE.
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Enhancing ControlNet-m2m Video Smoothness with Multi-Level Frame Interpolation
Using Flowframes with the RIFE model, run 2x interpolation on a folder of video frames.
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New NVIDIA Driver with RTX Video Super Resolution is Now Available!
Personally I have mine set to use RIFE AI via TensorRT for frame interpolation(x2), if the FPS is 30 or less.
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I just added ControlNet BATCH support in automatic1111 webui and ControlNet extension, and here's the result. Read comment to support the Pull Requests so you can use this technique as soon as possible.
Oh now that I saw this comment, I started to investigate frame interpolation techniques using AI and found this: https://github.com/megvii-research/ECCV2022-RIFE
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How can indie devs make 2d animations quickly, or streamline the process?
Yes but you need to use a different AI first. There are multiple AI like RIFE (there are apps for it if you don't like code) that will smooth out your animation. Then you can use those frames with Novel AI to get a more organic look in the end.
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ECCV2022-RIFE VS FluidFrames.RIFE - a user suggested alternative
2 projects | 4 Feb 2023
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Inpainting every frame using AE + SD
To have more smooth effect you can reduce frame per second and add FILM or RIFE between frames.
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I inserted myself into stable diffusion, not perfect but it kinda looks my face
Interpolated with https://github.com/megvii-research/ECCV2022-RIFE
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Stable Diffusion Animation
Sure! This would be my approach (and tools) if I was smarter:
If you make the generations with some similarities and use the right interpolation, you don't need 1000 images like my video and can obtain a smooth movement.
First, generate images with some kind of visual anchor (background, an object). You can use frames generated using the previous frame as reference image, or the same seed but different prompt/parameters, or you can go wild using img2img/inpainting (btw I struggle to find an inpainting tool for Stable Diffusion: they seem to be just img2img with a mask, without contest).
Then pass the generated images to one of the most recent interpolation algorithms, like this one https://github.com/megvii-research/ECCV2022-RIFE or the one used in the replicate we are commenting on (someone posted this reference: https://github.com/google-research/frame-interpolation )
The first link reports some free and paid implementation and a Colab, so depending on how deep you want to go, you have a lot of choices.
In the end, I'd use some good app to stabilize the image if needed, to get a more "calm" look. I use Luma Fusion, but it's a paid app (cheap, one-time payment, for iOS). I'm sure there are a ton of open-source implementations.
It's an approach similar to the animation on replicate, but it allows a lot of fine-tuning and you can add new animation ideas/tools to the process.
Nothing revolutionary, but I hope it helps!
> You have generated some pretty cool designs.
Thanks! I put in a lot of work in the last weeks. The project has a mission, I wrote something, but it's not ready yet. I believe it will be with the launch of Dall-E 8 :-/
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Help with interpolating "missing" frames from source video
You'd probably get way better results by using something like RIFE to do interpolation and recreate missing frames, instead of minterpolate. I understand though that it's more effort as you'll need to install and setup RIFE.
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
[1] https://github.com/aseprite/aseprite/blob/main/EULA.txt
[2] https://opensource.org/osd
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
[1] http://www.kolourpaint.org/
[2] https://www.aseprite.org/
What are some alternatives?
stable-diffusion-webui - Stable Diffusion web UI
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
frame-interpolation - FILM: Frame Interpolation for Large Motion, In ECCV 2022.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
sd-webui-controlnet - WebUI extension for ControlNet
piskel - A simple web-based tool for Spriting and Pixel art.
arXiv2021-RIFE - Real-Time Intermediate Flow Estimation for Video Frame Interpolation [Moved to: https://github.com/hzwer/ECCV2022-RIFE]
tiled - Flexible level editor
VideoRenderer - RTX HDR modded into MPC-VideoRenderer.
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
txt2mask - Automatically create masks for Stable Diffusion inpainting using natural language.
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.