DualSense-Windows
DualSenseSupport
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DualSense-Windows
- PS5 controllers show the player number, when used on Steam. [OC]
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Steam client beta adds extended support for PS5 and Xbox controllers
We know that Adaptive Triggers can be programable by the developers and on PC side: reverse engineering efforts is proof of that . Despite that, until Sony figure out a way to expose those functions on Linux's side (see this article for more info), we won't see that anytime soon.
DualSenseSupport
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Using Dualsense Adaptive Triggers for Remote Play
In order to use adaptive triggers on Steam you need to disable Steam input through the game's settings and plug in the controller via USB-C. If you're using remote play and wanting to use adaptive triggers, your out of luck. There are some programs like Dualsense Support Test, that can automatically keep the adaptive triggers on a certain setting but they won't change modes automatically in game like how they would work with USB-C.
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dualsense on pc
You can use a program called DualSenseSupport Test (found at this link: https://github.com/Mxater/DualSenseSupport) which allows you to set your own dualsense trigger resistences. The main problem with this so far is that the triggers do not change based on game or anything related. This program so far only allows you to preset a resistence or reaction and if you want to change it, you will have to manually change it. But even as is, it's much more immersive than not having it on at all.
- I've made an app to test the PS5 Dualsense trigger effects!
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I know it has been asked... but how can I get Forza Horizon 4 to work with my DualSense gamepad?
Can't find it from google (exe is just called 'testing' and there are some other generically named files), it looks like this might do the trick: https://github.com/Mxater/DualSenseSupport
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Metro Exodus PC Enhanced Hotfix (Adds PS5 DualSense Controller support and Other Fixes)
There is a tool called DualSenseSupport that lets you set your triggers to whatever you want, so you can have them emulate that GC analogue click for example. It'd stay fixed to that setting you chose and I think you can play games with it running in the background, the triggers just won't be 'adaptive', at least not real-time.
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PS5 controllers show the player number, when used on Steam. [OC]
ofcourse! https://github.com/Mxater/DualSenseSupport
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Are adaptive triggers for PS5 Dualshock the norm on PC?
Yes, but not 100% up there yet. DualSense Support aims to implement a somewhat unified solution to make the tech work on games that don't even support it. There is also a way to make haptic feedback work on almost any game with tools like Voicemeter.
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Adaptive triggers and haptic feedback on dualsense
There's a tool available here that lets you set the triggers to have different effects. It's not exactly "adaptive" but it lets you play with them at least.
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DS4 anti recoil macros?
Here, here, here and here
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Steam Client Beta - January 5th Update
There's been reverse engineering progress [for Adaptive Trigers] from the community thus far, but as we stand: The DualSense is essentially a improved DualShock 4 with Rumble-style Haptic Feedback.
What are some alternatives?
DS4Windows - Like those other ds4tools, but sexier
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
SDL - Simple Directmedia Layer
DualSense4Windows - Basically DS4Windows but for the DualSense
X1nput - Xinput hook for Impulse Trigger emulation
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
linux - Linux kernel source tree
Proton - Compatibility tool for Steam Play based on Wine and additional components
BakkesMod2-Plugins - Default plugins for BakkesMod 2 (A Rocket League training framework)
DualSenseAT - DualSenseAT is a Central Hub Mods App for PS5 DualSense, adds DualSense support for various games.
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)