DtBlkFx
JUCE
DtBlkFx | JUCE | |
---|---|---|
6 | 105 | |
140 | 6,116 | |
- | 1.3% | |
0.0 | 9.5 | |
about 3 years ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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DtBlkFx
- Spectral Suite effects drop for Bigwig. Some neat stuff, can we remake any of these as ableton racks?
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Do you know any plugins similar to Micheal Norris Soundmagic Spectral ?
SoundHack, DtBlkFx.
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How did Quiet Bison make the vocal/flute-like synths in 1:10 and 2:14?
Try with this
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Intro
DISTRHO Nekobi is an open source VST that I found that's very interesting. It's modeled after the Roland TB-303, a legendary synth that's instantly recognizable in recordings by the likes of The Prodigy and Aphex Twin and led to the creation of the "acid" genre. It looks like a fairly pared down, straightforward version of the 303 but I know synths are generally more complicated projects as they encompass oscillators which generate the audio signal as well as filters and effects which effect the audio signal. I'm not sure whether it would be a good beginner VST project for this reason, but again I'm looking to really sink my teeth in to a VST project so maybe this would be a good opportunity.
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What is the most bizarre plug-in you own or have owned in the past?
There is a 64-bit version.
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This plugin is incredible! Except, its 15 years old, and has the most confusing UI. So, can anyone find an alternative?
Looks like it's open source, been updated to 64-bit, but needs to be updated to VST3 and otherwise hasn't changed much. https://github.com/dozius/DtBlkFx
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
plugins - Officially supported Psi plugins
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
avendish - declarative polyamorous cross-system intermedia objects
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
audiogridder - DSP servers using general purpose computers and networks
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
amsynth - Simple software synthesizer for Linux
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
inspectrum - Radio signal analyser
awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.