thc
macports-ports
thc | macports-ports | |
---|---|---|
1 | 8 | |
52 | 1,455 | |
- | 2.9% | |
0.0 | 10.0 | |
about 1 year ago | 7 days ago | |
Tcl | Tcl | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thc
macports-ports
-
FFmpeg 7.0 Released
I was curious if it was just some kind of horrific backlog but there didn't seem to be an oppressive number of PRs open, although it seems the new submissions drag their feet quite a bit https://github.com/macports/macports-ports/pulls?q=is%3Apr+i...
Also, it seems there is currently one in progress to drop the "6" qualifier on the ffmpeg binaries <https://github.com/macports/macports-ports/pull/23315/files> so it'll be fascinating to see if any new ffmpeg7 then subsequently puts the "7" back, beginning the cycle again
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Patching dmenu on macOS
I don't understand how macports was able to build dmenu just fine but i can't. Here is macports's install script if it helps https://github.com/macports/macports-ports/tree/master/x11/dmenu
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[Tutorial] Compiling Molden from source on MacOS 12.3.1 (Monterey), M1 architecture
First, we must force our M1 Macs to emulate the terminal using the x86 architecture; I could not find any other way of compiling successfully, and for what I understand this problem is related to the fact that the ARM compiler is somewhat more strict than what one gets with x86 (source).
- THC: Tight Home Control, automation framework in Tcl
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Nyxt 2.1.0 Release
I know, I hear you. I'm so sorry for having you wait! I did work so hard to get it to work on MacPorts, and I'm actually in the process of merging all of my improvements to WebKitGTK+ to get it installable this way (https://github.com/macports/macports-ports/pull/11402). Additionally, there is a ton of work on a NixOS port of WebKitGTK+ (again using my work), so it should be reliably installable on macOS ASAP!
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invalid-function error for macros that have function bindings
https://github.com/macports/macports-ports/blob/0c3c5e770185f4c3577b94a49170a961b88d1b98/editors/emacs/Portfile#L100-L141
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ECL 21.2.1 released
For those who can't wait for homebrew, I've updated MacPorts https://github.com/macports/macports-ports/commit/4a4329dac1a3a1ea86fe1e3740d885c34f977e04.
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Ask HN: Has anyone purchased the base M1 Mac Mini for development work?
> Godot - doesn't work
Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).
[1]: https://docs.godotengine.org/en/stable/development/compiling...
[2]: https://github.com/macports/macports-ports/pull/9552
What are some alternatives?
FreeBSD-Ports - Contributing to FreeBSD ports
awesome-macos-command-line - Use your macOS terminal shell to do awesome things.
open-source-mac-os-apps - 🚀 Awesome list of open source applications for macOS. https://t.me/s/opensourcemacosapps
awesome-mac - Now we have become very big, Different from the original idea. Collect premium software in various categories.
macports-base - The MacPorts command-line client
EvilOSX - An evil RAT (Remote Administration Tool) for macOS / OS X.
yt-dlp - A feature-rich command-line audio/video downloader
YapAnimator - Your fast and friendly physics-based animation system.
ffmpeg-commander - 🛠️ FFmpeg Command Generator Web UI