DotNettyForUnity
DotNetty project – a port of netty, event-driven asynchronous network application framework (by vovgou)
DotNetty
DotNetty project – a port of netty, event-driven asynchronous network application framework (by maksimkim)
DotNettyForUnity | DotNetty | |
---|---|---|
2 | 1 | |
46 | 2 | |
- | - | |
6.4 | 10.0 | |
6 months ago | over 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DotNettyForUnity
Posts with mentions or reviews of DotNettyForUnity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
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Optimizing Unity Game Networking with DotNetty: Challenges, Solutions, and Best Practices
The optimizations and modifications for DotNetty have been open-sourced as a version specifically tailored for Unity called DotNettyForUnity.
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Unity MVVM
DotNetty for Unity
DotNetty
Posts with mentions or reviews of DotNetty.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
-
Optimizing Unity Game Networking with DotNetty: Challenges, Solutions, and Best Practices
Heavy Usage of Task in DotNetty: DotNetty heavily uses Task, and there is a high frequency of data read and write operations. To address this, I merged the writevaluetask branch from https://github.com/maksimkim/DotNetty, changing Task to ValueTask for read and write operations to avoid GC allocations.
What are some alternatives?
When comparing DotNettyForUnity and DotNetty you can also consider the following projects:
loxodon-framework - An MVVM & Databinding framework that can use C# and Lua to develop games
Netty - Netty project - an event-driven asynchronous network application framework
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework
LiteDB - LiteDB - A .NET NoSQL Document Store in a single data file