DoomsEngine
Dooms Engine ( Game Engine ) (by SungJJinKang)
clReflect
C++ Reflection using clang (by Celtoys)
DoomsEngine | clReflect | |
---|---|---|
2 | 2 | |
41 | 257 | |
- | - | |
6.3 | 0.0 | |
2 months ago | 12 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DoomsEngine
Posts with mentions or reviews of DoomsEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-08.
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Introduce my in-house game engine
You can see how it works at here https://github.com/SungJJinKang/DoomsEngine/tree/main/Doom3/Source/Core/GarbageCollector
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I implemented Masked SW Occlusion Culling in my in-house game engine
This is my in - house game engine repo : https://github.com/SungJJinKang/DoomsEngine
clReflect
Posts with mentions or reviews of clReflect.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-08.
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Game Engine UI Architecture
You can also automate registering that metadata, but it gets a little more complicated. See how Unreal Header Tool works or clReflect.
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Introduce my in-house game engine
I'm using this library https://github.com/Celtoys/clReflect. I added some codes for my game engine.
What are some alternatives?
When comparing DoomsEngine and clReflect you can also consider the following projects:
rttr - C++ Reflection Library
EveryCulling - This library integrates multiple culling methods into one library.