DoomsEngine
rttr
DoomsEngine | rttr | |
---|---|---|
2 | 2 | |
41 | 2,983 | |
- | 1.2% | |
6.3 | 0.0 | |
2 months ago | 9 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DoomsEngine
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Introduce my in-house game engine
You can see how it works at here https://github.com/SungJJinKang/DoomsEngine/tree/main/Doom3/Source/Core/GarbageCollector
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I implemented Masked SW Occlusion Culling in my in-house game engine
This is my in - house game engine repo : https://github.com/SungJJinKang/DoomsEngine
rttr
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Introduce my in-house game engine
I think this library is really nice. Because it doesn't require bothersome macros like this library https://github.com/rttrorg/rttr.
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Is RTTR still being actively developed?
Does anybody know if the RTTR library is still being actively developed? The Github repository hasn't seen any activity in over a year and a half: https://github.com/rttrorg/rttr
What are some alternatives?
EveryCulling - This library integrates multiple culling methods into one library.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
clReflect - C++ Reflection using clang
Refureku - Cross-platform C++17 Runtime Reflection Library
cista - Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
rttr - C++ Reflection Library
quackle - Quackle crossword game artificial intelligence and analysis tool
Justinbobia - The Configurable Math Library
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
hvpp - hvpp is a lightweight Intel x64/VT-x hypervisor written in C++ focused primarily on virtualization of already running operating system