Microsoft Research Detours Package VS go

Compare Microsoft Research Detours Package vs go and see what are their differences.

Microsoft Research Detours Package

Detours is a software package for monitoring and instrumenting API calls on Windows. It is distributed in source code form. (by microsoft)
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Microsoft Research Detours Package go
17 2,079
4,900 119,900
1.8% 0.9%
1.8 10.0
15 days ago 5 days ago
C++ Go
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Microsoft Research Detours Package

Posts with mentions or reviews of Microsoft Research Detours Package. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.
  • AMD's Anti-Lag feature is getting gamers banned from Counter-Strike 2
    1 project | news.ycombinator.com | 17 Oct 2023
    Nit: AFAIU there is no literal modification of machine code going on—instead the import address table (IAT, the Windows counterpart of Linux’s GOT) is patched (the Windows tradition calls this “detoured”, from the quite popular Microsoft hack[1] that does it).

    [1] https://github.com/microsoft/Detours

  • Any sufficiently advanced uninstaller is indistinguishable from malware
    11 projects | news.ycombinator.com | 12 Sep 2023
    You essentially replace a function with your own. The project is at https://github.com/microsoft/Detours.

    I’ve created a PowerShell module that wraps this library to make it easier to hook functions on the fly for testing https://github.com/jborean93/PSDetour. For example I used it to capture TLS session data for decryption https://gist.github.com/jborean93/6c1f1b3130f2675f1618da5663... as well as create an strace like functionality for various Win32 APIs (still expanding as I find more use cases) https://github.com/jborean93/PSDetour-Hooks

  • #rescuerift
    3 projects | /r/Rift | 27 May 2023
    But the client is much different now, and most of that won't work anymore. The client is heavily obfuscated and you can't use a packet sniffer, the communications are encrypted, you CAN however use things like Microsoft Detours to peek at communications
  • Hooking 🪝
    1 project | /r/learnprogramming | 11 May 2023
    If you mean is there an API to perform hooking, then I think the answer is no. There are libraries for doing this, including the official MS one: https://github.com/microsoft/Detours
  • It looks like League of Legends' source code has leaked and is up for sale online
    1 project | /r/pcgaming | 25 Jan 2023
    That's how things like steam or Nvidia overlays work, or fraps or OBS hook the output buffer; you can use official packages published by Microsoft for that, such as Detours.
  • Having too many (1,000+) Microsoft Edge tabs open can break File Explorer in Windows 10
    1 project | /r/edge | 21 Jan 2023
    Inject a DLL into the process. The DLL hooks two API functions, RoGetActivationFactory() and RoActivateInstance(), using Detours library. When a WinRT class ID is passed in, compare it with WindowsUdk.UI.Shell.WindowTabManager, and if equal, return an error code.
  • Is it possible to edit the XAML of the Win11 Taskbar?
    2 projects | /r/Windows11 | 18 Jan 2023
    3. Manual hooking (Not recommended): It's possible to use some hooking library like Microsoft Detours to hook the functions responsible for creating the UI layout. I highly unrecommend this method as it's the most method prone to be broken by any change Microsoft does.
  • Is there a tool that you can attach to a game EXE file directly and it ll show you incoming and outgoing traffic for only that file?
    1 project | /r/REGames | 10 Nov 2022
    Reference: https://github.com/microsoft/Detours
  • Debugging C with Cosmopolitan Libc
    1 project | news.ycombinator.com | 24 Oct 2022
  • Using Landlock to Sandbox GNU Make
    10 projects | news.ycombinator.com | 7 Aug 2022
    > With regards to chroot, I stand corrected. I knew it was a tree of symlinks, but I thought it was also more than that because symlinks alone don't seem like a sandbox. Honestly, Cosmopolitan's system appears to be more of a sandbox than that.

    To be totally clear: the tree of symlinks thing is a fallback, used only when lacking platform support or when sandboxing is explicitly turned off [0]. On Linux, the normal sandboxing strategy is to use namespaces, like most container runtimes. On Mac it apparently uses sandbox-exec (some opaque Apple tool), as was mentioned above. Chroot, being both non-POSIX, requiring root access on many systems, and not providing the necessary facilities is not really a great fit -- which I assume is why it's not used.

    There was experimental Windows sandbox support at one point [1] based on how MS does it for BuildXL (their own build tool for giant monorepos) [2]. Unfortunately it doesn't seem to be maintained, and under the hood it's kinda ugly -- it actively rewrites code in-memory to intercept calls to the Win32 APIs [3], which was apparently the cleanest/best way MS could come up with. However, from Bazel's POV it works in a roughly similar way -- you spawn subprocesses under a supervisor, which is in charge of spinning up whatever the target process is with restrictions on time/memory usage/file access.

    On the "sandbox in the interpreter" thing: what kind of checks are you envisioning? It seems like putting checks at that level would end up leaving a lot out -- the goal of any build system is to eventually spawn an arbitrary process (Python, gcc, javac, some shell script, etc.) and so even with extensive checks in starlark you'd end up with accidental sandbox breaks all over the place. For pure starlark rules you could e.g. check that there are no inputs from /usr, but even then if gcc does it implicitly, you're SOL. Or am I thinking of the wrong kind of checks?

    [0] https://bazel.build/docs/sandboxing#sandboxing-strategies

    [1] https://github.com/bazelbuild/bazel/issues/5136#issuecomment...

    [2] https://github.com/microsoft/BuildXL/blob/master/Documentati...

    [3] https://github.com/microsoft/Detours/wiki

go

Posts with mentions or reviews of go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.
  • Arena-Based Parsers
    4 projects | news.ycombinator.com | 8 May 2024
    The description indicates it is not production ready, and is archived at the same time.

    If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.

    For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).

    Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).

    There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.

  • Go: the future encoding/json/v2 module
    2 projects | dev.to | 2 May 2024
    A Discussion about including this package in Go as encoding/json/v2 has been started on the Go Github project on 2023-10-05. Please provide your feedback there.
  • Evolving the Go Standard Library with math/rand/v2
    2 projects | news.ycombinator.com | 1 May 2024
    I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles

    The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397

  • Microsoft Maintains Go Fork for FIPS 140-2 Support
    5 projects | news.ycombinator.com | 30 Apr 2024
    There used to be the GO FIPS branch :

    https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...

    But it looks dead.

    And it looks like https://github.com/golang-fips/go as well.

  • Borgo is a statically typed language that compiles to Go
    21 projects | news.ycombinator.com | 30 Apr 2024
    I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:

    - A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644

    - The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412

    Here are some excerpts from the latest Go survey [1]:

    - "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."

    - "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."

    I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.

    [1]: https://go.dev/blog/survey2024-h1-results

  • AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
    4 projects | dev.to | 28 Apr 2024
    Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
  • How to use Retrieval Augmented Generation (RAG) for Go applications
    3 projects | dev.to | 28 Apr 2024
    Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
  • From Homemade HTTP Router to New ServeMux
    4 projects | dev.to | 26 Apr 2024
    net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
  • Building a Playful File Locker with GoFr
    4 projects | dev.to | 19 Apr 2024
    Make sure you have Go installed https://go.dev/.
  • Fastest way to get IPv4 address from string
    1 project | news.ycombinator.com | 14 Apr 2024

What are some alternatives?

When comparing Microsoft Research Detours Package and go you can also consider the following projects:

Mhook - A Windows API hooking library

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

orbit - C/C++ Performance Profiler

TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.

pe-sieve - Scans a given process. Recognizes and dumps a variety of potentially malicious implants (replaced/injected PEs, shellcodes, hooks, in-memory patches).

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

pmaudit - "Poor Man's Audit" (lightweight build-auditing script)

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

samurai - ninja-compatible build tool written in C

Angular - Deliver web apps with confidence 🚀

WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.

golang-developer-roadmap - Roadmap to becoming a Go developer in 2020