Delaunator-GDScript
CavalierContours
Delaunator-GDScript | CavalierContours | |
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2 | 3 | |
79 | 371 | |
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0.0 | 0.0 | |
about 2 months ago | over 1 year ago | |
GDScript | C++ | |
MIT License | MIT License |
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Delaunator-GDScript
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How can I get started with terrain generation on Spherical objects?
Alternatively, if you do want to play with the delaunay/voronoi sphere, I would recommend giving yourself a week to play with delaunay/voronoi on a plane first, using Delaunator-GDScript. It takes some getting used to. I think I spent three weeks on just the geometry (in Delaunator-Javascript) before attempting terrain generation. Then you'll be able to wrap it onto a sphere. The good news is that most of the hard work is getting it working on a plane, and then the sphere is not much more work.
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Creating a glass destruction transition using Delaunator-GDScript and Godot
I whilst searching for how to create destructible objects in Godot, I found Delaunator-GDScript I used it to create the really nice transition shown above. I'll show you how to create it in this. First download Delaunator.gd from the repository and place it in your project folder. Create a new Singleton with a Canvas Layer as it's root node , then add a script to it.
CavalierContours
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What can you make with C++?
This is the library: https://github.com/jbuckmccready/CavalierContours
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Need help to understand c++ library
Yeah, thats about the things that i cant learn quickly by myself. Anyway, is there any case that the library author put up header in .cpp rather than .h? In this https://github.com/jbuckmccready/CavalierContours
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New 2D computational geometry library
Sometimes they are called "polylines (or polygons) with bulges" e.g. in AutoCAD. See also https://github.com/jbuckmccready/CavalierContours for a desription and an offset algorithm implemented in C++ and Qt.
What are some alternatives?
earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Wykobi - Wykobi C++ Computational Geometry Library https://www.wykobi.com
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
homog2d - C++ 2D geometry library, handles points, lines, polylines, planar transformations (and other primitives), using homogeneous coordinates. Provided with complete manual and samples.
surfacer - AI and pathfinding for 2D-platformers in Godot.
OCCT - Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.