DeepCubeA VS muzero-general

Compare DeepCubeA vs muzero-general and see what are their differences.

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DeepCubeA muzero-general
1 14
141 2,386
- -
5.2 0.0
9 months ago 4 months ago
Python Python
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DeepCubeA

Posts with mentions or reviews of DeepCubeA. We have used some of these posts to build our list of alternatives and similar projects.

muzero-general

Posts with mentions or reviews of muzero-general. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-14.

What are some alternatives?

When comparing DeepCubeA and muzero-general you can also consider the following projects:

Muzero - Pytorch Implementation of MuZero for gym environment. It support any Discrete , Box and Box2D configuration for the action space and observation space.

deep-RL-trading - playing idealized trading games with deep reinforcement learning

PPO-PyTorch - Minimal implementation of clipped objective Proximal Policy Optimization (PPO) in PyTorch

Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros

min2phase - Rubik's Cube Solver. An optimized implementation of Kociemba's two-phase algorithm.

alpha-zero-general - A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more

Muzero-unplugged - Pytorch Implementation of MuZero Unplugged for gym environment. This algorithm is capable of supporting a wide range of action and observation spaces, including both discrete and continuous variations.

open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

minimalRL - Implementations of basic RL algorithms with minimal lines of codes! (pytorch based)

stable-baselines3-contrib - Contrib package for Stable-Baselines3 - Experimental reinforcement learning (RL) code

pytorch-a2c-ppo-acktr-gail - PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO), Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR) and Generative Adversarial Imitation Learning (GAIL).

pytorch-ddpg - Deep deterministic policy gradient (DDPG) in PyTorch 🚀