Dedicated_Valheim_Server_Script
dnSpy
Dedicated_Valheim_Server_Script | dnSpy | |
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33 | 91 | |
693 | 16,556 | |
- | - | |
6.7 | 7.6 | |
10 months ago | over 3 years ago | |
Shell | C# | |
GNU Affero General Public License v3.0 | - |
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Dedicated_Valheim_Server_Script
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Where to start?
i agree with everything u/~defron~ has mentioned so far. I'd like to add a bit more to the whole OS thing. Windows is a straight no go, unstable, bloated, memory hog, the list goes on. As for linux, there are plenty of choices, although options like UnRaid/Truenas/OpenMediaVault all are great aesthetically wise, gui for managing your users, permissions, storage, containers you will generally always find yourself limited by them at one point or another, especially with the use case you described. Something like ubuntu with mergerfs and snapraid and a samba share took me around 20 minutes to configure. Vallheilm i've not had experience with but after 2 minutes of googling i found this. Minecraft on the other hand is incredibly easy to set up, if you take a look at this repository you can have a paper minecraft server with one command install that auto updates and sets it up for you within 2 minutes. For power saving I'd recommend you set up a systemd script to set powertop --auto-tune to autostart on boot and use hdparm to set hdd sleep time. With all drives spun down I get around 10W idle on ubuntu and around 18W on TrueNAS. ZFS is great, but i don't see it's use for a personal home build. As for your discord scripts, since you mentioned you use docker profesionally, i don't see why you couldn't just make a dockerfile for each bot and run them as containers.
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Server Hosts; Do They All Suck?
Njord dedicated server script
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Dedicated Valheim Server
I’m using the amazing Dedicated Valheim Server Njord which you can find open sourced here https://github.com/Nimdy/Dedicated_Valheim_Server_Script.
- Server Hosting Suggestions...
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Not sure what I'm doing wrong when installing a package in Ubuntu
Source
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Patch Notes
So, funny story, shortly after making my previous post, I went and stole some code from this guy's script. Which uses steamcmd.sh and looks in the container's local appmanifest file, compares the two and runs an update. I keep the end result here, the version check stuff is (unsurprisingly) in versionCheck.sh. That repository is my unsophisticated take on running Valheim server in a docker container, with supporting scripts. With a daily job set in crontab on the server to run the versionCheck.sh script.
- Please...
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Valheim Home Server
Use this https://github.com/Nimdy/Dedicated_Valheim_Server_Script
- Dedicated server providers?
- Ubuntu Dedicated Server Guides? Updating?
dnSpy
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Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
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Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Stop-Computer @ specific time
It's dnSpy.
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Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
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Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
What are some alternatives?
LinuxGSM - The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
docker-steamcmd-server - Simple Dockerfile that installs steamcmd and a selected game server
Fody - Extensible tool for weaving .net assemblies
valheim-docker - Valheim Docker powered by Odin. The Valheim dedicated gameserver manager which is designed with resiliency in mind by providing automatic updates, world backup support, and a user friendly cli interface.
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
vrising-docker - A Docker image for running a dedicated server for V Rising.
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
node-gamedig - Query game servers and not only! Node.JS/Deno or Bash (via the CLI).
Il2CppDumper - Unity il2cpp reverse engineer
valheim-server-docker - Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files