DebugUISystem VS Vertx.Debugging

Compare DebugUISystem vs Vertx.Debugging and see what are their differences.

DebugUISystem

Create a runtime menu system with buttons and windows for debugging in one line of code. (by the-mr-matt)
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DebugUISystem Vertx.Debugging
1 1
73 477
- -
0.0 4.5
about 3 years ago 21 days ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DebugUISystem

Posts with mentions or reviews of DebugUISystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-19.

Vertx.Debugging

Posts with mentions or reviews of Vertx.Debugging. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DebugUISystem and Vertx.Debugging you can also consider the following projects:

SystemTrayMenu - SystemTrayMenu - Browse and open your files easily

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

com.hibzz.console - A simple in-game console for the unity engine

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

ManualDeveloperConsole - Powerful developer console for your Unity3d game. Use options that come out of the box or make your own.

abMenuSystem - This is a simple menu system for Unity. It's basically a bare minimum of what you need to quickly get started with implementing menus in your project.