DebugUISystem
Create a runtime menu system with buttons and windows for debugging in one line of code. (by the-mr-matt)
UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files (by mafaca)
Our great sponsors
DebugUISystem | UtinyRipper | |
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1 | 15 | |
73 | 2,703 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | over 2 years ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DebugUISystem
Posts with mentions or reviews of DebugUISystem.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-19.
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I wasn't happy with existing debug menu systems so I made my own. Get it on github https://github.com/the-mr-matt/DebugUISystem
I present to you my own menu system. You can add new windows and actions with one line of code. Have it for free on github: https://github.com/the-mr-matt/DebugUISystem
UtinyRipper
Posts with mentions or reviews of UtinyRipper.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
- How to make mods?
- Learning how to mod
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Has anybody ripped the models
it's made in unity3D so theoretically you could just use like utinyripper or something
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Converting .assetbundle files into .obj files.
You try older versions, but there are alternatives too. You can try UTinyRipper: https://github.com/mafaca/UtinyRipper / https://sourceforge.net/projects/utinyripper/files
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My customer messed up - I need to extract assets from a build
OP hasn't heard of UTinyRipper (github) (youtube)
- Čeština pro Hollow Knight
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Handcrafted Rust Figurine (video in comments)
I think you can use uTinyRipper but I found a link to an archive where someone had used that (or a similar tool) and uploaded it all somewhere. I'll see if I can find it again.
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export 3d models
If this is from an already built game you don't have access to, you can use some common Unity mod tools like Unity Asset Bundle Extractor: https://github.com/SeriousCache/UABE Or UTinyRipper: https://github.com/mafaca/UtinyRipper Just note these are not guarantees and sometimes takes a decent amount of time and effort to get what you are looking for.
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How To: See CGs from unity3d file
Head to here,github repository of uTinyRipper.