Dawn-of-Civilization VS AdvCiv

Compare Dawn-of-Civilization vs AdvCiv and see what are their differences.

Dawn-of-Civilization

The Dawn of Civilization mod for Civilization IV: Beyond the Sword, based on the popular Rhye's and Fall of Civilization mod. (by dguenms)

AdvCiv

Mod for Sid Meier's Civilization IV: Beyond the Sword 3.19 (by f1rpo)
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Dawn-of-Civilization AdvCiv
2 3
102 16
- -
8.5 6.9
about 2 months ago about 2 months ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Dawn-of-Civilization

Posts with mentions or reviews of Dawn-of-Civilization. We have used some of these posts to build our list of alternatives and similar projects.
  • Compressed files (not installers) for the popular mods?
    1 project | /r/CivIV | 22 May 2023
    So far, I see only the successor to Rise and Fall (https://github.com/dguenms/Dawn-of-Civilization). I can't find anything for A New Dawn or Ffh2.
  • Rhyse and fall, dawn of civilization
    1 project | /r/CivIV | 18 Nov 2022
    Check the shortcut properties and see if it is directed to the proper location. You might have Civ installed in an unusual place. I never deal with the installer, just grab the latest version from https://github.com/dguenms/Dawn-of-Civilization - code > download zip, extract to mods\RFC Dawn of Civilization.

AdvCiv

Posts with mentions or reviews of AdvCiv. We have used some of these posts to build our list of alternatives and similar projects.
  • Defending against Tech Steals
    1 project | /r/CivIV | 25 Dec 2021
    AdvCiv definitely does have an option for AI to go heavy espionage. I read the AdvCiv manual's patch notes - https://github.com/f1rpo/AdvCiv/blob/master/manual.pdf - it looks like a previous version contained a bug via KMod which caused the AI to get stuck in big espionage mode.
  • How do you decide when to go to war?
    1 project | /r/4Xgaming | 13 Oct 2021
    As for teaching AI when it's good to war, you need a good function for evaluating the cost-benefit of a given war. Check out how the Utility-Based War AI is done for the mod AdvCiv for Civ4 - page 3 on https://github.com/f1rpo/AdvCiv/raw/master/manual.pdf
  • Steam 4Xs Ranked by Actual Players Playing - The results will surprise you
    1 project | /r/4Xgaming | 22 May 2021
    Yes, the AI in AdvCiv (and K-Mod) will evaluate your stack and catapult it, then attack it if it makes sense. It's also smart enough to abandon cities it has no hope of defending, saving the units. It's pretty impressive. There's a few more changes in that mod to make the AI more capable - it sucks are worker stealing so now workers just die when attacked. The author has meticulously documented their changes (with an appendix justifying each one!) in the manual: https://github.com/f1rpo/AdvCiv/raw/master/manual.pdf

What are some alternatives?

When comparing Dawn-of-Civilization and AdvCiv you can also consider the following projects:

freeciv21 - Develop your civilization from humble roots to a global empire

civctp2 - git svn import of http://ctp2.darkdust.net/anonsvn/

Caveman2Cosmos - The most expansive mod for Civilization IV: Beyond the Sword.

Evolve - An incremental game about evolving a civilization

Unciv - Open-source Android/Desktop remake of Civ V