DarkCodex
WrathMods-MythicSpellbookTweaks
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DarkCodex | WrathMods-MythicSpellbookTweaks | |
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60 | 6 | |
49 | 17 | |
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6.5 | 0.0 | |
3 months ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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DarkCodex
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Help with mythic path/build? Azata or Angel or Lich? (Or demon?)
I want to play a blaster caster or kineticist but I'm having trouble deciding what to go with. I'm using the spellbook merge mod which adds spellbook merging for other mythic paths. I'm also using dark codex which adds cool new stuff for kineticist and also makes zippy magic work with it.
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Primal Druid PLay style help
Elemental Rampager used to be a fun archetype for Wildshaped DPS. But then Owlcat nerfed Elemental Barrage so its glory days are long gone, unless you use a mod to partially bring them back.
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Natural weapons: How exactly do they work?
Dark Codex adds Feral Combat Training to WotR. Natural weapons are still not great though. 1/2 BAB classes who still want to be effective in melee get the most out of them, since they won't ever get as many weapon attacks as they can get natural attacks, but making natural weapons effective burns a lot of feats and full casters are better off spending their feats on their casting. It's a build you do for the fun of making something silly work.
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Must have mods?
Dark Codex if you want more OP cheese, like buffing Kineticists, extra Limitless mythic abilities (Limitless Bombs! Limitless Bardsongs!), and bringing back some golden-oldie cheese that Owlcat nerfed, like Elemental Barrage proccing off weapon effects or Kinetic Blasts working with Zippy Magic.
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New player struggling with Judge builds, any advice?
Everlasting Judgement should be your first Mythic ability, that's what enables you to use Judgements constantly. Unfortunately it doesn't apply to Judgment Aura unless you use a mod, so those are still saved for tougher fights. Another issue for Judge is most of its abilities are swift actions which compete for first-round action economy.
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Alchemist Bombs - can someone explain?
Since you're already modding: Dark Codex adds Limitless Bombs as a Mythic Ability. So bombs away all day!
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Fire or Earth?
BTW if you're on PC, you should check out the Dark Codex mod which adds a bunch of new features for Kineticists, especially Kinetic Knights.
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Is Judge Fun?
I haven't tried Judge myself but I think you're going to want the Dark Codex mod which makes Everlasting Judgement also apply to Judgement Aura. So it goes from a finite-use buff to one you can spam for every trash fight. :)
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Kineticist Knight
If you're on PC, I suggest checking out the Dark Codex mod, it adds a lot of extra stuff for Kineticists in general and Kinetic Knights in particular, like giving them Kinetic Whip. Otherwise WotR Kinetic Knight is a gimped version of an already niche archetype, unfortunately.
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Pounce charge build questions
There's a tiny mod which reverts Demonic Charge back to the way it used to work. And Dark Codex adds an option for using Quicken with Demon Teleport.
WrathMods-MythicSpellbookTweaks
- Should I just not bother with most of the Trickster's unique spells as a martial class?
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Mythic Paths are a whole extra headache tho
https://github.com/Vek17/WrathMods-MythicSpellbookTweaks This will allow you to change the stat that the Mythic Spells scale off of
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Is it worth trying to use mythic spells offensively?
This mod fixes the non-merged Mythic Spellbook DC formula.
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cavalier angel help
For non-merged spellbooks, your spell level is your Mythic Rank and your caster level is your Mythic Rank x 2. For a non-merged caster, there is no stat added to your spell DCs, IIRC, unless you use a mod like Mythic Spellbook Tweaks.
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[Mod] Vek17's "Mythic Spellbook Tweaks" fixes the unfair non-merged Mythic Spellbook DC formula. Highly recommended.
Now, this mod fixes these issues by allowing you to change DC formula for Mythic Spellbooks in various ways, from using your highest mental stat(just like regular Spellbooks), to even letting you use physical stats if you so desire. It's fully customizable.
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Demon spellbook doesn't benefit from any stat
I don't know if you'd be open to this idea, but there is a mod that supposedly allows you to switch the governing attribute for mythic spellcasting: github link
What are some alternatives?
RespecMod - A respec mod for Pathfinder: Wrath of the Righteous
SpellbookMerge - SpellbookMerge is a mod for Pathfinder Wrath of the righteous that allows additional spellbook merging options
WrathMods-TabletopTweaks - Tabletop Tweaks is a mod that seeks to adjust the cRPG rules to more closely follow the tabletop ruleset. Additionally it adds content missing from the base game. [Moved to: https://github.com/Vek17/TabletopTweaks-Core]
WrathMods-MultipleArchetypes - Small mod that enables multiple compatable archetypes to be applied at the same time.
TMPE - Cities: Skylines Traffic Manager: President Edition
KineticistExpandedElements - Mod for Pathfinder: WoTR by OwlCat Games -- Expands the choices of Kineticist Element Choices
WrathMods-TurnbasedCombatDelay - Allows you to shorten the turn based combat delay
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
WrathVisualAdjustmentsMod - Modify backpacks, helmets, hats and class outfits
Among-Us-Sheriff-Mod - Among Us Sheriff Mod
ra2 - A Red Alert 2 mod for the OpenRA game engine
TabletopTweaks-Core - This module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.