vulkan
nimgl
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vulkan
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How can I add graphics to my nim program?
I heard the nimgl version of vulkan doesnt run well on mac and its missing a huge amount of extensions functionality These are the latest bindings I know of: https://github.com/DanielBelmes/vulkan
nimgl
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How can I add graphics to my nim program?
Use nimgl. It supports Vulkan, OpenGL, ImGUI. I wouldn't use Vulkan cos it's very low level.
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Nim for game development? What are some good frameworks & libs?
if you'd like something more low-level, there is nimgl which is quite similar to LWJGL
What are some alternatives?
nim-csfml - Nim bindings to SFML multimedia/game library
ludo - A libretro frontend written in golang
shady - Nim to GPU shader language compiler and supporting utilities.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
windy - Windowing library for Nim using OS native APIs.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
nuklearnim - Mirror of a thin Nim programming language for Nuklear GUI library
nimqml - Qt Qml bindings for the Nim programming language
boxy - 2D GPU rendering with a tiling atlas.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
pixels - Toy support library for primitive graphics programming.