DamageThresholdFramework VS BulletCountedReloadSystem

Compare DamageThresholdFramework vs BulletCountedReloadSystem and see what are their differences.

DamageThresholdFramework

source code for system here: https://www.nexusmods.com/fallout4/mods/33760 (by shavkacagarikia)

BulletCountedReloadSystem

source code for system here: https://www.nexusmods.com/fallout4/mods/41178 (by shavkacagarikia)
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DamageThresholdFramework BulletCountedReloadSystem
1 1
4 6
- -
0.0 0.0
about 4 years ago over 4 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DamageThresholdFramework

Posts with mentions or reviews of DamageThresholdFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.

BulletCountedReloadSystem

Posts with mentions or reviews of BulletCountedReloadSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Bullet Counted Reload System (Nexus) and Tactical Reload (Nexus) are both ones that would be nice to have, but directly deal with player animations, and I have zero clue how complicated or uncomplicated futzing with that to get it to work with 4vr would be (probably very complicated).

What are some alternatives?

When comparing DamageThresholdFramework and BulletCountedReloadSystem you can also consider the following projects:

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

ReClass.NET - More than a ReClass port to the .NET platform.