DaedalusX64-vitaGL
Daedalus X64 port for PSVITA through vitaGL. (by Rinnegatamante)
reVita
By MERLev
DaedalusX64-vitaGL | reVita | |
---|---|---|
11 | 72 | |
375 | 70 | |
- | - | |
5.5 | 1.8 | |
about 2 months ago | almost 3 years ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DaedalusX64-vitaGL
Posts with mentions or reviews of DaedalusX64-vitaGL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-28.
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Are VitaDB apps up to date?
DaedalusX64 Vita
- can anyone help me with super mario 64 rom
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Daedalusx64 vs Daedalusx64 Nightly
You're thinking of January 3rd 2023 / October 2022 which is exactly the point of this post. The most recent release is dated December 2020.
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Having trouble emulating DK64 and Turok.
Compatibility list for games on DaedalusX64 for Vita. DK64 worked fine on nightly version i believe.
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Does Daedalus (N64 emulator) support folders?
As far as i know it only scans 1 folder, Roms. Unknown if subfolder support is being worked on, Maybe open a issue on it's github.
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Will DaedalusX64-vitaGL v.0.3 work with hencore2 and 3.68 vita firmware?
I suggest you use the nightly https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases
- [Release] RetroFlow-Launcher Version 2.1 (hotfix)
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Daedalus X64 Vita Test with udcd_uvc
Nope, this is just a repost of a year-old post, the latest version (v.0.6) was released on the 13th of December 2020. It's available through the GitHub, VHBB, or Easy VPK.
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Super Mario Bros
For Mario or Metroid you can play the NES, SNES, and GBA games using retroarch https://www.youtube.com/watch?v=PC42KGYnghM. N64 games can be played using https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases/tag/Stable.
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Bi-Weekly Questions Thread [Edition #63] - 'GTASA!' Edition
Daedalus64 has obviously been the most recent highlight in vita emulation, with about 60%-70% compatibility. Adrenaline handles psp/ps1 nicely. For most other emulation, Retroarch is adequate, with a few possible exceptions (including mgba).
reVita
Posts with mentions or reviews of reVita.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-12.
- Should I buy a vita
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Autofire on PSVita?
You need revita plugin
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Swapping X/O buttons in the system save/load menu of Japanese games only
reVita. This is a great plugin on paper and can do the button swap, but there's a caveat. Certain games can have analog stick problems when this plugin is installed, even if disabled for that game. Had this happen to me and heard about it from others as well.
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Plugin to remap broken start button?
Check out https://github.com/MERLev/reVita/wiki to see what you can do.
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can you have turbo button in adrenaline?
Something like revita should work in Adrenaline.
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joystick is drifting slightly is there a way to fix that without buying a new piece?
The link I gave you also links to a wiki on how to use it https://github.com/MERLev/reVita/wiki in the navigation menu choose "analog stick" and read up on what you can do.
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Bi-Weekly Questions Thread [Edition #74] - "Year of the Ports" Edition
You can always try reVita and remap the buttons using global or per game configuration.
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Is there any tool to map rear touch pad controls to the touch screen?
https://github.com/MERLev/reVita. Let's you swap back and front touchscreens among many other things.
- Is there a way to enable the Vita’s native button mapping while playing PSP games?
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Revita Plug-in
You can get it from github here https://github.com/MERLev/reVita/releases/tag/1.0.8
What are some alternatives?
When comparing DaedalusX64-vitaGL and reVita you can also consider the following projects:
RetroFlow-Launcher - A 3d cover flow like launcher for PS Vita
vitacheat - FinalCheat / VitaCheat Database
PSVshell - Yet another overclocking plugin
Adrenaline - Custom Firmware 6.61 Adrenaline for the PSP Emulator
VitaDeploy - Toolbox that makes homebrewing the PS Vita easier
VitaGrafixPatchlist - Collection of patches for VitaGrafix 5.0+
AdrenalineBubbleManager - Create and organize your direct adrenaline bubbles.
gtasa_vita - GTA: SA Vita
vita-udcd-uvc - PSVita UDCD USB Video Class plugin
adrenaline - Instant answers to any programming question
DaedalusX64-vitaGL vs RetroFlow-Launcher
reVita vs vitacheat
DaedalusX64-vitaGL vs PSVshell
reVita vs Adrenaline
DaedalusX64-vitaGL vs vitacheat
reVita vs VitaDeploy
DaedalusX64-vitaGL vs VitaGrafixPatchlist
reVita vs PSVshell
DaedalusX64-vitaGL vs AdrenalineBubbleManager
reVita vs gtasa_vita
DaedalusX64-vitaGL vs vita-udcd-uvc
reVita vs adrenaline