DPF
LitterPower
DPF | LitterPower | |
---|---|---|
7 | 1 | |
588 | 12 | |
1.7% | - | |
7.4 | 10.0 | |
18 days ago | almost 7 years ago | |
C++ | C | |
ISC License | - |
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DPF
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Audio plugin developmento with DPF: first plugin
DPF, short name for Distrho Plugin Framework, is a framework for building audio plugins in C++, compared to JUCE is smaller and more "raw", but there's no commercial licensing or limitation, also it supports open formats like LADSPA and LV2. It has support for Linux and Windows, here I will assume you're using Linux, so some commands may differ in Windows.
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Basic knowledge about music production on Linux
For crossplatform plugin building - consider checking out https://github.com/DISTRHO/DPF
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Declarative, non-intrusive, compile-time C++ reflection for audio plug-ins
Re 1: Why not create a DPF wrapper for this and have DPF create the ladspa/dssi/vst2/vst3/lv2 for you? -> https://github.com/DISTRHO/DPF
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How to get started with building a plugin that can work on other platforms?
Nice to see you are interested in making audio plugins. Especially with LV2 support. OK, you can do LV2 plugin programming from scratch (like I did). The LV2 book https://lv2plug.in/book/ is a good starting point. But I would recommend the use of a plugin framework like DPF https://github.com/DISTRHO/DPF instead.
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I'm developing a basic sample player plugin called Drops.
I use DPF as a plugin framework so any wayland stuff should come to that. I have no clue how to implement such features. I'm not a real programmer. I only act as one on the internet.
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Develop a LV2 plugin
Alternatively you could look at using DPF to make the plugin: https://github.com/DISTRHO/DPF
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Best languages to learn for making lightweight plugin effects and instruments with their own wrappers?
There are free (as far as licensing goes) alternatives such as DPF, but you will be doing a lot more of your own legwork with this system as not as much is provided for you.
LitterPower
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Declarative, non-intrusive, compile-time C++ reflection for audio plug-ins
If you wrote a software that worked with soundflower it means that at some point you used to call either the CoreAudio API directly or any abstraction on top of it (RtAudio, PortAudio, ...). Thus harder to port to another OS :-)
Here the idea is to write the algorithms in a way that is more future-proof, by not having them to depend on any run-time API, just a generic specification. This way the algorithms will still be useful in 10 years when everyone has moved to API N+1, unlike a metric ton of existing audio software which depends on a specific audio / media-object API for no good reason (today ! When they were written C++ wasn't advanced enough to allow this at all)
- all the objects in https://github.com/pcastine-lp/LitterPower for instance
What are some alternatives?
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
essentia - C++ library for audio and music analysis, description and synthesis, including Python bindings
JUCE - The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
q - C++ Library for Audio Digital Signal Processing
avendish - declarative polyamorous cross-system intermedia objects
Fundamental
delimited
vst3sdk - VST 3 Plug-In SDK
ninjas2 - Rewrite of Ninjas sample slicer
vst3_pluginterfaces - VST 3 API