DLSS
Streamline
DLSS | Streamline | |
---|---|---|
51 | 34 | |
645 | 349 | |
3.6% | 12.0% | |
2.6 | 4.0 | |
about 1 month ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DLSS
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Weird text on the bottom left of my screen while playing some games
Solved: https://github.com/NVIDIA/DLSS/blob/main/utils/ngx_driver_onscreenindicator_off.reg
- DLSS Super Resolution SDK 3.5.10 Released (nvngx_dlss.dll v3.5.10.0)
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
- Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Pro Modder PureDark says he will add DLSS3 in Starfield during the 5 day early access period
Literally. https://github.com/NVIDIA/DLSS
- Starfield Is AMD Exclusive PC Partner, as a NVIDIA User I'm worried this game will not run well without DLSS 2.0+ performance wise
- AMD is Starfield’s Exclusive PC Partner
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Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in (More DLSS News)
GameWorks on Github
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
Streamline
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List of AMD sponsored games with more details/context
More or less, but nvidia created an open-source initiative to literally make it a "single click" process to add the latest FSR, DLSS, and XeSS all to a game at once: https://github.com/NVIDIAGameWorks/Streamline
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Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
The repository on Github does not contain XeSS either. It needs to be manually added as form of a plugin. But Intel does not seem to be interested in developing one currently at all (see here and here). So I wouldn't call that a proper solution and I wouldn't even say Intel is any closer to working together than AMD...
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
Streamline is open source and you can find it here on the github... https://github.com/NVIDIAGameWorks/Streamline
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Nixxes graphics programmer weighs in on how easy it is to add DLSS, FSR, and XeSS to a game. Says there is no excuse not to add them all.
no lol. it's really that easy. There are generic wrappers over it like https://github.com/NVIDIAGameWorks/Streamline
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AMD to be Bethesda's exclusive PC partner for Starfield, FSR2 support at launch - VideoCardz.com
Yes if only there were some open source project that developers could implement that abstracted away the implementation of upscaling/framegen so that the vendors of such technology could just write plugins for it and developers wouldn't have to worry about directly supporting specific technologies. ...oh wait
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
It's there on Github, under MIT license. The Framework itself is not just a way to implement DLSS in any game, but it would allow for any vendor, Intel and AMD too, to have their own upscalers that just hook into this and work, not requiring any extra work from the developers. While AMD is paying for Respawn Entertainment to not download a UE4 plugin from the content store, Nvidia has created a framework that would allow FSR 2 to be in more games, if AMD bothered to support it...
- AMD's Anti-Gamer dealings- And they DON'T DENY IT!
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Intel's competitor blocks games from implementing Intel XeSS support
...what hypothetical scenario is that? what the hell are you even talking about? The article in OP has a nvidia rep who very bluntly says they will not do that and they already have an open source temporal plugin system called streamline while AMD ignores the question.
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AMD dodges questions about FSR exclusivity in AMD-sponsored games - VideoCardz.com
Granted, if you’re not a bot, I don’t at all mind the message being shared. It’s time for people to adjust to the current information we’ve learned since March this year now with the Boundary dev team that AMD is unquestionably not the good guy quirky underdog people have loved to imagine them as. In fact with this combined with the recent changes to opening the source to more and more projects as well as developing streamline, an open source tool for properly implementing every brand’s scalar including frame gen into gaming projects, I’d say the only real thing left to complain about is the price, which I get can be absolutely staggering for anyone other than an adult with disposable income in a developed country.
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
Do you know Streamline SDK already exists, right? Let me quote it for you from Github: Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor.
What are some alternatives?
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
FidelityFX-FSR2 - FidelityFX Super Resolution 2
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
semver - Semantic Versioning Specification
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
FidelityFX-FSR - FidelityFX Super Resolution
CyberFSR2 - FidelityFx Super Resolution 2.0 for Cyberpunk
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
xess