DLSS
DLSSTweaks
DLSS | DLSSTweaks | |
---|---|---|
51 | 84 | |
645 | 1,081 | |
3.6% | - | |
2.6 | 7.7 | |
about 1 month ago | 25 days ago | |
C | C# | |
GNU General Public License v3.0 or later | MIT License |
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DLSS
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Weird text on the bottom left of my screen while playing some games
Solved: https://github.com/NVIDIA/DLSS/blob/main/utils/ngx_driver_onscreenindicator_off.reg
- DLSS Super Resolution SDK 3.5.10 Released (nvngx_dlss.dll v3.5.10.0)
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
- Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Pro Modder PureDark says he will add DLSS3 in Starfield during the 5 day early access period
Literally. https://github.com/NVIDIA/DLSS
- Starfield Is AMD Exclusive PC Partner, as a NVIDIA User I'm worried this game will not run well without DLSS 2.0+ performance wise
- AMD is Starfield’s Exclusive PC Partner
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Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in (More DLSS News)
GameWorks on Github
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
DLSSTweaks
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Update 2.0 Ray reconstruction ghosting/bluriness fix
If you'll notice that your DLSS setting produces some ghosting - try out DLSSTweaks , with it you can switch between DLSS profiles, set resolution scaling with each one etc. Use override option for your preferred DLSS option (Quality, Balanced etc) and set it to C or D. Don't forget to press "Save".
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All DLSS related guides and FAQs
How to download DLSS mod to change preset 1. Go to https://www.nexusmods.com/site/mods/550?tab=files 2. Select Manual Download 3. After downloading, extract and you will find 6 files 4. Rename nvngx to dxgi 5. Now copy 3 files dxgi.dll, dlsstweaks.ini, DLSSTweaksConfig.exe 6. Go to game folder and search for nvngx 7. Right click on nvngx_dlss dll and select open file location 8. Paste the 3 files in this folder besides nvngx_dlss file That is it, now you can use DLSSTweaksConfig exe or ini file to change preset or force DLAA Game should be closed when you change values If mod worked you will see dlsstweaks log file in same folder where you copied these files (after you play the game at least once) 2nd link for mod - https://github.com/emoose/DLSSTweaks/releases
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Can anyone with a 40xx card do some DLSS3 latency tests?
If you need more granular control, you can use DLSSTweaks to use a custom scaling ratio if the normal dlss modes (quality 67%, balance 58%, performance 50%) are over/undershooting the frame rate you're targeting too much.
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DLSS on 1080p?
He can just use DLAA https://github.com/emoose/DLSSTweaks
- DLAA or DLDSR & DLSS
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Is DLSS3 and FG worth it for 1080P gaming upgrade?
And thanks to modern DLSS2 (3.x) he can just use DLAA in whatever he wants as well (https://github.com/emoose/DLSSTweaks)
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DLSS maximum frame rate?
DLSS 2.0 replaced it by a presumable speculation based general "AI" model. It has different modes baked in, which you can switch via dlsstweaks.
- 1440P with 2.25X DLDSR looks amazing
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AMD Screws Gamers: Sponsorships Likely Block DLSS
Should be noted that you can enable DLAA to pretty much any game with DLSS using DLSS Tweaks.
- Higher input delay when obs is open
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
dlss-swapper
FidelityFX-FSR2 - FidelityFX Super Resolution 2
reshade - A generic post-processing injector for games and video software.
Streamline - Streamline Integration Framework
prboom-plus-rt
FidelityFX-FSR - FidelityFX Super Resolution
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
vkquake-rt