Minesweeper
falling-turnip
Minesweeper | falling-turnip | |
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1 | 2 | |
3 | 66 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | almost 11 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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Minesweeper
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Minesweeper 99 x 99, 1500 mines. Took me about 2.5 hours to finish, nerve-wracking. No one might care, but just wanted to share this.
Good Minesweeper implementations never have you guessing: https://hackage.haskell.org/package/minesweeper
falling-turnip
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Show HN: Making a Falling Sand Simulator
If you want more performance, falling sand simulators can further be made parallel by implementing them using Margolus Neighbourhoods, as in Falling Turnip: https://github.com/tranma/falling-turnip
The idea is that a single iteration divides the world into 2x2 squares and then applies effects sequentially within each square, but not between the squares. This means each square can be processed independently. In the next iteration, the division into squares shifts right and down by one cell each direction. This does mean you need more steps than in a sequential implementation, but I found it to be quite a principled approach to parallelizing cellular automata when I first read about it. One interesting side effect of this design is that falling particles end up being separated by blank space, as shown here: https://futhark-lang.org/static/falling-sand-2016.12.04.webm I wonder if that is fixable.
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How To Make A Falling Sand Simulation?
and here is a github project of a falling sand game written in Haskell https://github.com/tranma/falling-turnip
What are some alternatives?
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
tateti-tateti - Meta tic-tac-toe ncurses game.
Nomyx - The Nomyx game
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
aeson-tiled - Aeson instances for Tiled map editor types
general-games - Haskell package with helpful structures for a variety of games
gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell